Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Tournaments, Fairs & Taverns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fimp" data-source="post: 2009234" data-attributes="member: 4156"><p><strong>Fraction Rating: 4.85</strong></p><p></p><p>This .pdf file contains 29 games + variants to each of the. It also have new feats and spells to use with the games.</p><p></p><p><strong>Chapter 1: Rules of the Game</strong></p><p>A new concept called "Degree of Succes" (reffered to as DoS) is a way to determine how close you are to winning. Almost every game has a "Target number", and when you DoS reaches the games "Target number", you have won. This works very well.</p><p>Also included in this chapter, is the indispensable drinking rules. How much you drink is measured in "shots", and the drinks strength is measured on a scale from 1 to 10. Shots times the strength gives you the AU (Alcohol Units). When the AU reaches your Alcohol Treshold, which normally is your Constitution score, you become Tipsy. Every time it reaches your Alcohol Treshold again, you reach a new state of drunkeness, with its penalties. I find this system logic.</p><p>A thing i dont find so logic, is that you get more hitpoints, the more drunk you get. I don't think that is right, because to me HP is not your pain, but youre health.</p><p>You also find feats as the "Hard Drinking" feat, which enables you to drink double as much before you become drunk. </p><p></p><p><strong>Chapter 2: Classic Games</strong></p><p>In this chapter you find rules for good old classic games, like armwrestling and drinking games. If you as a DM has the ability to flesh out a good game of arm-wrestling, it can be really fun for the players.</p><p>"Long Throw" is also included with this chapter, and as a variant, you can toss half-lings instead. I don't know if this is a joke, but whatever...</p><p></p><p><strong>Chapter 3: Martial Tournaments</strong></p><p>This chapter contains games of physichly tests. To mention a few, there's an Archery game and Drinksmash. Drinksmash is a simple game, where the first player of the game drinks a large mug of Orcish Ale Stout. Then he hits the other as hard as he can. Then its the others turn, and he does the same thing to the first player. Last man standing wins this brutal game, which i look forward to use in my next adventure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Chapter 4: Tavern Games</strong></p><p>A noteworthy game here is Drunken Daggers, where two players stand about 10 feet from each other, in front of a target. Before each's turn, he drink a mug of whisky, and must then hit a target behind the other player with a dagger. The first on to miss the target looses. That includes hitting the player in front of it! It is possible for rogues to use sneak attack on the other player in this game, so be careful who you challenges!</p><p>Also a game called "Stageless Play" comes with this chapter. It is actually a roleplaying game, within your roleplaying game campaign! Sounds crazy, well, there is some reasonable rules included.</p><p></p><p><strong>Chapter 5: Magical Competitions</strong></p><p>Harry Potter plays Quidditch, and D&D mages play Baal'meral'ruun. Its a game for two teams, who use theire magic powers to throw the ball into tree different goal hoops. Nice! ;D</p><p>Other magic games are also to find here plus a few extra spells.</p><p></p><p><strong>Chapter 6: Festival Games</strong></p><p>This chapter comes with games, often open to everyone at the festival. Kids, women and men, all can they play in most of these games. "Board Tumbling Game" is kind of a bowling game, where players try to knock down a piece of wood down, to win money.</p><p></p><p><strong>Chapter 7: Running Games & Festive Encounters</strong></p><p>Here it is described how to best run an open encounter that Tournaments, Fairs and Taverns are. How to keep players on the track and keeping things moving. Also some useable instructions on how to create such a hard place.</p><p>Three sample places are included, one Tournament, one Fair and one Tavern, with plots and ideas on how to create an adventure in a such setting.</p><p></p><p></p><p><strong>HOT</strong></p><p>This is VERY cheap supplement to your campaign, which brings lives and happy days to any adventure. F U N games ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>NOT</strong></p><p>Well, you have to print it out in order to read it in your bed!</p><p></p><p></p><p><strong>Worth a buy?</strong></p><p>Sure, it truly is! Whether you are hardcore dungeons crawlers, or are deeply immersed into political discussions, this is very nice substitute.</p><p>These games are fun, if fleshed out by an active DM who should describe all the details like "You see how your opponents eye swells up, as his muscular arm is fighting to knock yours that last inch down" if you are playing a game of arm wrestling. This is very important, else they can just become another form of combat with other rules.</p><p>But the games is what this product is all about, and they are really great and fun.</p></blockquote><p></p>
[QUOTE="fimp, post: 2009234, member: 4156"] [b]Fraction Rating: 4.85[/b] This .pdf file contains 29 games + variants to each of the. It also have new feats and spells to use with the games. [b]Chapter 1: Rules of the Game[/b] A new concept called "Degree of Succes" (reffered to as DoS) is a way to determine how close you are to winning. Almost every game has a "Target number", and when you DoS reaches the games "Target number", you have won. This works very well. Also included in this chapter, is the indispensable drinking rules. How much you drink is measured in "shots", and the drinks strength is measured on a scale from 1 to 10. Shots times the strength gives you the AU (Alcohol Units). When the AU reaches your Alcohol Treshold, which normally is your Constitution score, you become Tipsy. Every time it reaches your Alcohol Treshold again, you reach a new state of drunkeness, with its penalties. I find this system logic. A thing i dont find so logic, is that you get more hitpoints, the more drunk you get. I don't think that is right, because to me HP is not your pain, but youre health. You also find feats as the "Hard Drinking" feat, which enables you to drink double as much before you become drunk. [b]Chapter 2: Classic Games[/b] In this chapter you find rules for good old classic games, like armwrestling and drinking games. If you as a DM has the ability to flesh out a good game of arm-wrestling, it can be really fun for the players. "Long Throw" is also included with this chapter, and as a variant, you can toss half-lings instead. I don't know if this is a joke, but whatever... [b]Chapter 3: Martial Tournaments[/b] This chapter contains games of physichly tests. To mention a few, there's an Archery game and Drinksmash. Drinksmash is a simple game, where the first player of the game drinks a large mug of Orcish Ale Stout. Then he hits the other as hard as he can. Then its the others turn, and he does the same thing to the first player. Last man standing wins this brutal game, which i look forward to use in my next adventure :) [b]Chapter 4: Tavern Games[/b] A noteworthy game here is Drunken Daggers, where two players stand about 10 feet from each other, in front of a target. Before each's turn, he drink a mug of whisky, and must then hit a target behind the other player with a dagger. The first on to miss the target looses. That includes hitting the player in front of it! It is possible for rogues to use sneak attack on the other player in this game, so be careful who you challenges! Also a game called "Stageless Play" comes with this chapter. It is actually a roleplaying game, within your roleplaying game campaign! Sounds crazy, well, there is some reasonable rules included. [b]Chapter 5: Magical Competitions[/b] Harry Potter plays Quidditch, and D&D mages play Baal'meral'ruun. Its a game for two teams, who use theire magic powers to throw the ball into tree different goal hoops. Nice! ;D Other magic games are also to find here plus a few extra spells. [b]Chapter 6: Festival Games[/b] This chapter comes with games, often open to everyone at the festival. Kids, women and men, all can they play in most of these games. "Board Tumbling Game" is kind of a bowling game, where players try to knock down a piece of wood down, to win money. [b]Chapter 7: Running Games & Festive Encounters[/b] Here it is described how to best run an open encounter that Tournaments, Fairs and Taverns are. How to keep players on the track and keeping things moving. Also some useable instructions on how to create such a hard place. Three sample places are included, one Tournament, one Fair and one Tavern, with plots and ideas on how to create an adventure in a such setting. [b]HOT[/b] This is VERY cheap supplement to your campaign, which brings lives and happy days to any adventure. F U N games ! :) [b]NOT[/b] Well, you have to print it out in order to read it in your bed! [b]Worth a buy?[/b] Sure, it truly is! Whether you are hardcore dungeons crawlers, or are deeply immersed into political discussions, this is very nice substitute. These games are fun, if fleshed out by an active DM who should describe all the details like "You see how your opponents eye swells up, as his muscular arm is fighting to knock yours that last inch down" if you are playing a game of arm wrestling. This is very important, else they can just become another form of combat with other rules. But the games is what this product is all about, and they are really great and fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tournaments, Fairs & Taverns
Top