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Toward a Theory of 6th Edition
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<blockquote data-quote="Mercule" data-source="post: 7262089" data-attributes="member: 5100"><p>If we're going pie-in-the-sky, I'll actually one-up you. Make today's primary casters into 1/2 casters. Put out a PHB2 that details levels 21-40 and extends the spell tables through 9th level spells.</p><p></p><p>"Name level" in 1E AD&D was pretty much epic level. The system did OK above that level, but it was a bit funky. Anything above 5th level spells were largely there as set dressing and plot hooks. Over the years, there's come to be a feeling that you're somehow "cheated" if you don't get (at least theoretic) access to every spell in a reasonable period of time. Phooey. The higher levels operate fundamentally different because there's a sharp spike in impact of magic on the game. Just go ahead a "re-set" name level to epic level and accept it.</p><p></p><p>I expect there to be lots of folks who vehemently disagree with my take on this, but I can live with that.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7262089, member: 5100"] If we're going pie-in-the-sky, I'll actually one-up you. Make today's primary casters into 1/2 casters. Put out a PHB2 that details levels 21-40 and extends the spell tables through 9th level spells. "Name level" in 1E AD&D was pretty much epic level. The system did OK above that level, but it was a bit funky. Anything above 5th level spells were largely there as set dressing and plot hooks. Over the years, there's come to be a feeling that you're somehow "cheated" if you don't get (at least theoretic) access to every spell in a reasonable period of time. Phooey. The higher levels operate fundamentally different because there's a sharp spike in impact of magic on the game. Just go ahead a "re-set" name level to epic level and accept it. I expect there to be lots of folks who vehemently disagree with my take on this, but I can live with that. [/QUOTE]
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