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Toward a Theory of 6th Edition
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<blockquote data-quote="Li Shenron" data-source="post: 7262437" data-attributes="member: 1465"><p>Going along with your idea...</p><p></p><p>First, I would avoid a fifth template (not counting the "subs") on top of the existing four class+race+background+feats, which I think they are enough. So I would pretty much instead emphasize the background at the expense of the class.</p><p></p><p>Easiest starting point would be to simply "move" two skills proficiencies from class to backgrounds, which would then normally feature four of them (two fixed, and two chosen from a short list). The Fighter skills would end up in both the Soldier and Knight background for example, the Wizard skills would end up in the Sage background and so on.</p><p></p><p>Further changes require a lot more considerations. Non-skill proficiencies are still doable, but if you lower one "step" all classes, you have to take something else out of the Wizard, Sorcerer and Monk. Rage is too much to be granted by backgrounds at this point, so assuming you want a Barbarian background that grants Rage (which I don't think it's a good idea in general anyway), this would force you to step up the design of all other backgrounds, which almost certainly will become more differentiate, which in turn means more balancing work needed.</p><p></p><p>I would stick with the simpler version of these improved backgrounds first, and if you want bigger weapons like Rage to be available to all, turn them into feats instead. Because you know, feats are templates too.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7262437, member: 1465"] Going along with your idea... First, I would avoid a fifth template (not counting the "subs") on top of the existing four class+race+background+feats, which I think they are enough. So I would pretty much instead emphasize the background at the expense of the class. Easiest starting point would be to simply "move" two skills proficiencies from class to backgrounds, which would then normally feature four of them (two fixed, and two chosen from a short list). The Fighter skills would end up in both the Soldier and Knight background for example, the Wizard skills would end up in the Sage background and so on. Further changes require a lot more considerations. Non-skill proficiencies are still doable, but if you lower one "step" all classes, you have to take something else out of the Wizard, Sorcerer and Monk. Rage is too much to be granted by backgrounds at this point, so assuming you want a Barbarian background that grants Rage (which I don't think it's a good idea in general anyway), this would force you to step up the design of all other backgrounds, which almost certainly will become more differentiate, which in turn means more balancing work needed. I would stick with the simpler version of these improved backgrounds first, and if you want bigger weapons like Rage to be available to all, turn them into feats instead. Because you know, feats are templates too. [/QUOTE]
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