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Toward a Theory of 6th Edition
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<blockquote data-quote="Arilyn" data-source="post: 7262780" data-attributes="member: 6816042"><p>I would get rid of tool proficiencies. It is clunky having tools and skills. There is a sense that tool proficiencies are less useful, and therefore easier to acquire, but thieves tools totally fly in the face of that theory.</p><p></p><p>I also would prefer the proficiency system be more diverse. All classes get all proficiencies at the same rate. First of all, should your proficiency bonus in attacks, skills and saves be the exact same number going up at the same rate as everyone else? Maybe classes should get a proficiency/non-proficiency bonus, with the proficiency bonus going up faster. Non-proficiency bonus would still improve, but at a much slower rate. Maybe even have three rates, good, average and poor.</p><p></p><p>Could also have a magic proficiency, which would allow wizards to be accurate with spells, but not so much with weapons. Magic proficiency would also be added to your saves against spells and other magic effects.</p><p></p><p>This may sound like it's adding extra complexity, but it would be built right into the class, so wouldn't be too hard to keep track of or anything. </p><p></p><p>Anyway, just some rough, preliminary thoughts.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7262780, member: 6816042"] I would get rid of tool proficiencies. It is clunky having tools and skills. There is a sense that tool proficiencies are less useful, and therefore easier to acquire, but thieves tools totally fly in the face of that theory. I also would prefer the proficiency system be more diverse. All classes get all proficiencies at the same rate. First of all, should your proficiency bonus in attacks, skills and saves be the exact same number going up at the same rate as everyone else? Maybe classes should get a proficiency/non-proficiency bonus, with the proficiency bonus going up faster. Non-proficiency bonus would still improve, but at a much slower rate. Maybe even have three rates, good, average and poor. Could also have a magic proficiency, which would allow wizards to be accurate with spells, but not so much with weapons. Magic proficiency would also be added to your saves against spells and other magic effects. This may sound like it's adding extra complexity, but it would be built right into the class, so wouldn't be too hard to keep track of or anything. Anyway, just some rough, preliminary thoughts. [/QUOTE]
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