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Toward a Theory of 6th Edition
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<blockquote data-quote="Oofta" data-source="post: 7263397" data-attributes="member: 6801845"><p>I think AC bonus from dexterity is far too great as it is. Someone in armor should be much tougher to damage than someone naked or covered in a single layer of hardened leather. I can see adding a point or two to AC from dexterity and I get the trope of somebody dodging out of the way, but it was shown on Mythbusters that you can't deflect an arrow (or catch it) even if you know it's coming.</p><p></p><p>But more realism could be added to armor. Depending on the level of metalworking, chain mail was <em>the</em> go-to armor. But you could also have different levels of all types of armor. Mail armor could just be your upper body or could include leggings for example. </p><p></p><p><em>My</em> pet peeve is that people that plate armor was heavy and cumbersome. It wasn't. I'll refer you to the Metropolitan Museum of Art's web site on the topic <a href="https://www.metmuseum.org/toah/hd/aams/hd_aams.htm" target="_blank">here</a>.*</p><p></p><p>Modern soldiers carry far more weight than your typical suit of armor. In addition, it probably wasn't much hotter than any other armor since all armor had heavy padding to absorb blows. After all, stopping the cutting power of an enemies blade was only half the purpose of the armor, it also had to absorb the impact.</p><p></p><p>But AC is a tough issue. If you model it as damage resistance it gets fiddly, and some monsters will never do <em>any</em> damage. Much like HP is a horrible stand-in for physical endurance and ability to take damage, it may be the best of bad options.</p><p></p><p><em>*If you want to ignore what historians believe and talk about how armor is too heavy and cumbersome and people in plate should need assistance to stand from prone, feel free; I'll just ignore you.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7263397, member: 6801845"] I think AC bonus from dexterity is far too great as it is. Someone in armor should be much tougher to damage than someone naked or covered in a single layer of hardened leather. I can see adding a point or two to AC from dexterity and I get the trope of somebody dodging out of the way, but it was shown on Mythbusters that you can't deflect an arrow (or catch it) even if you know it's coming. But more realism could be added to armor. Depending on the level of metalworking, chain mail was [I]the[/I] go-to armor. But you could also have different levels of all types of armor. Mail armor could just be your upper body or could include leggings for example. [I]My[/I] pet peeve is that people that plate armor was heavy and cumbersome. It wasn't. I'll refer you to the Metropolitan Museum of Art's web site on the topic [URL="https://www.metmuseum.org/toah/hd/aams/hd_aams.htm"]here[/URL].* Modern soldiers carry far more weight than your typical suit of armor. In addition, it probably wasn't much hotter than any other armor since all armor had heavy padding to absorb blows. After all, stopping the cutting power of an enemies blade was only half the purpose of the armor, it also had to absorb the impact. But AC is a tough issue. If you model it as damage resistance it gets fiddly, and some monsters will never do [I]any[/I] damage. Much like HP is a horrible stand-in for physical endurance and ability to take damage, it may be the best of bad options. [I]*If you want to ignore what historians believe and talk about how armor is too heavy and cumbersome and people in plate should need assistance to stand from prone, feel free; I'll just ignore you.[/I] [/QUOTE]
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