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Toward a Theory of 6th Edition
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<blockquote data-quote="Guest 6801328" data-source="post: 7263474"><p>Maybe historical plate armor in Europe wasn't cumbersome, but in D&DLand it is because it's made differently? </p><p></p><p>Anyway, if plate armor were not cumbersome then it would always, in all situations, be better than chain. So instead of having trade-offs (e.g. protection vs. agility) that lead to interesting decisions, it's purely a matter of how much you can afford. Which is boring.</p><p></p><p>All-in-all, I'd rather have a game be unrealistic in ways that result in decision-making that has interesting trade-offs.</p><p></p><p>I agree that avoidance vs. absorption should, in some sense, be modeled differently. But is it getting too complex? Is it still D&D? I would predict that it would never happen...it would be akin to moving away from d20...but Heavy Armor Master gives a tiny little hint that maybe it's not completely off the table.</p><p></p><p>EDIT: And, anyway, if HP are abstract and represent meat, endurance, luck, skill, etc., then absorbing a blow vs. deflecting a blow can be treated the exact same way. If you have plate armor and the attack misses you by 2 it means the armor absorbed it. If you are a monk and the attack misses you by 2 it means you dodged.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7263474"] Maybe historical plate armor in Europe wasn't cumbersome, but in D&DLand it is because it's made differently? Anyway, if plate armor were not cumbersome then it would always, in all situations, be better than chain. So instead of having trade-offs (e.g. protection vs. agility) that lead to interesting decisions, it's purely a matter of how much you can afford. Which is boring. All-in-all, I'd rather have a game be unrealistic in ways that result in decision-making that has interesting trade-offs. I agree that avoidance vs. absorption should, in some sense, be modeled differently. But is it getting too complex? Is it still D&D? I would predict that it would never happen...it would be akin to moving away from d20...but Heavy Armor Master gives a tiny little hint that maybe it's not completely off the table. EDIT: And, anyway, if HP are abstract and represent meat, endurance, luck, skill, etc., then absorbing a blow vs. deflecting a blow can be treated the exact same way. If you have plate armor and the attack misses you by 2 it means the armor absorbed it. If you are a monk and the attack misses you by 2 it means you dodged. [/QUOTE]
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