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Toward a Theory of 6th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7263484" data-attributes="member: 996"><p>Sure, something like it was in the classic game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> Interesting ones, yes, though that requires some pretty careful balancing. 3e & 5e have both tried to balance armor in three categories, and ended up with an obvious-best light armor, and obvious-best heavy armor, and decidedly 'meh' medium armor. It's tough, because armor doesn't really do a whole lot to make multiple different kinds each distinctive, meaningful, & viable.</p><p></p><p> No & No...</p><p></p><p> As shocking and innovative as it would be for D&D to rush into 1978 like that, maybe. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p> Attack as a bonus and Defense as a DC works fine in d20. Attacks could go against a certain defense, weapons against a DEX-based defense, poisons against CON, sneaky tricks & mind-affecting magics vs WIS, etc... </p><p></p><p>And, different defensive skills or tricks might substitute one for another. Armor, for instance, could substitute CON for DEX defense - you have to have the endurance to walk around in the stuff all the time, but enemies have to hit the bits not covered by the armor. Shields could do something similar for STR. </p><p></p><p> Heh. A fairytale Knight in Shining Armor would run around, crawl through dungeons, hack through briars, climb mountains, ride through flames, and swim oceans in full armor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p> Armor absorbing hp damage and needing repairs goes way back to the 1e UA Cavalier and it's Field Plate and Full Plate armors. It wasn't too wonderful a sub-system, about like the heavy armor feat in 5e, really.</p><p></p><p> I'm not sure exactly what motivated the whole Tool Proficiency thing. Maybe it was trying to wedge in the demand for crafting skills. They really do about nothing, but it was one of the hot buttons that got pushed when, after being largely ignored and irrelevant (except when combined with the Fabricate spell) for years in 3.x, it was simply dropped. </p><p></p><p>All that silly would be far enough in the past by the time a hypothetical 6e rolled around that it could maybe take a more rational approach... </p><p>...more likely, though, it'll just pendulum-swing to an extreme, again. ;(</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7263484, member: 996"] Sure, something like it was in the classic game. ;) Interesting ones, yes, though that requires some pretty careful balancing. 3e & 5e have both tried to balance armor in three categories, and ended up with an obvious-best light armor, and obvious-best heavy armor, and decidedly 'meh' medium armor. It's tough, because armor doesn't really do a whole lot to make multiple different kinds each distinctive, meaningful, & viable. No & No... As shocking and innovative as it would be for D&D to rush into 1978 like that, maybe. ;) Attack as a bonus and Defense as a DC works fine in d20. Attacks could go against a certain defense, weapons against a DEX-based defense, poisons against CON, sneaky tricks & mind-affecting magics vs WIS, etc... And, different defensive skills or tricks might substitute one for another. Armor, for instance, could substitute CON for DEX defense - you have to have the endurance to walk around in the stuff all the time, but enemies have to hit the bits not covered by the armor. Shields could do something similar for STR. Heh. A fairytale Knight in Shining Armor would run around, crawl through dungeons, hack through briars, climb mountains, ride through flames, and swim oceans in full armor. ;) Armor absorbing hp damage and needing repairs goes way back to the 1e UA Cavalier and it's Field Plate and Full Plate armors. It wasn't too wonderful a sub-system, about like the heavy armor feat in 5e, really. I'm not sure exactly what motivated the whole Tool Proficiency thing. Maybe it was trying to wedge in the demand for crafting skills. They really do about nothing, but it was one of the hot buttons that got pushed when, after being largely ignored and irrelevant (except when combined with the Fabricate spell) for years in 3.x, it was simply dropped. All that silly would be far enough in the past by the time a hypothetical 6e rolled around that it could maybe take a more rational approach... ...more likely, though, it'll just pendulum-swing to an extreme, again. ;( [/QUOTE]
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