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<blockquote data-quote="corwyn77" data-source="post: 7263549" data-attributes="member: 63309"><p>True 20 is an OGL fantasy rpg, based somewhat on Mutants & Masterminds, an OGL supers game.</p><p></p><p>It has 3 classes where you build your character similar to D20 multiclassing - all of your abilities are additive - but the classes are very broad.</p><p></p><p>Warrior - features any ability you would expect that is not associated with a spellcaster or rogue-like class.</p><p>Expert - Rogue, non-spell parts of bard, etc.</p><p>Adept - all spellcasting features</p><p>Each class has a core ability that you only get if you take that class at level 1. Otherwise, there are no fixed class features. You start with 4 feats and get 1 every level which need to be from a list for the class you are taking.</p><p></p><p>So if you wanted a 5e bard you would take a mix of levels in Expert and Adept. Eldritch Knight would mix Warrior and Adept. You can be as much of a dabbler as you want at the cost of your other class(es).</p><p></p><p>No hit points, uses a toughness save based on con vs. damage taken</p><p>No ability scores, just the modifiers, starting with a total of 6 at character creation with increases at higher levels.</p><p></p><p>Those are the big changes. The link takes you to GR's store for all the true 20 stuff. The core book is only $10 for the pdf, $5 for the original non-revised one.</p><p></p><p><a href="https://greenroninstore.com/search?x=0&y=0&q=true+20" target="_blank">https://greenroninstore.com/search?x=0&y=0&q=true+20</a></p></blockquote><p></p>
[QUOTE="corwyn77, post: 7263549, member: 63309"] True 20 is an OGL fantasy rpg, based somewhat on Mutants & Masterminds, an OGL supers game. It has 3 classes where you build your character similar to D20 multiclassing - all of your abilities are additive - but the classes are very broad. Warrior - features any ability you would expect that is not associated with a spellcaster or rogue-like class. Expert - Rogue, non-spell parts of bard, etc. Adept - all spellcasting features Each class has a core ability that you only get if you take that class at level 1. Otherwise, there are no fixed class features. You start with 4 feats and get 1 every level which need to be from a list for the class you are taking. So if you wanted a 5e bard you would take a mix of levels in Expert and Adept. Eldritch Knight would mix Warrior and Adept. You can be as much of a dabbler as you want at the cost of your other class(es). No hit points, uses a toughness save based on con vs. damage taken No ability scores, just the modifiers, starting with a total of 6 at character creation with increases at higher levels. Those are the big changes. The link takes you to GR's store for all the true 20 stuff. The core book is only $10 for the pdf, $5 for the original non-revised one. [url]https://greenroninstore.com/search?x=0&y=0&q=true+20[/url] [/QUOTE]
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