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<blockquote data-quote="steeldragons" data-source="post: 7266829" data-attributes="member: 92511"><p>So, since this is now rattling around in my brain (thanks so much), and you mentioned liking the pared down idea of base classes, I"m seeing something like this...</p><p></p><p>1. Choose your base character from one of the following:</p><p>Fighter: You excel in combat. You like using weapons and armor. </p><p>Armor & Shields: all. Weapons: Choose 4. Magic: No.</p><p>Feature 1: When you make an attack against a target, with a weapon or unarmed, add your Strength modifier +2 to the attack roll.</p><p>Feature 2: When you make a skill or save roll that relies on your physical strength (Str), toughness (Con), accuracy or reflexes (Dex) add +2 to the roll in addition to the relevant ability modifier.</p><p>Feature 3: Choose 1 Background. </p><p>Feature 4: Choose 2 individual skills/abilities from the Elements list. </p><p></p><p>Supporter: You excel in an array of skills which may be as focused or diverse as you wish. You might use certain weapons and/or magic.</p><p>Armor & Shields: Choose 3 with which you are proficient. Weapons: Choose 1-3. Magic: Choose 1-3 basic spells. Your combination of Weapons and Magic known can not exceed 4. </p><p>Feature 1: Choose 3 separate attacks, whether by a specific weapon or specific magic spell, and you add +2 to the attack roll or spell save DC (as relevant, player's choice if both are possible).</p><p>Feature 2: Choose 3 ability scores. When you have a skill or save roll dependent on one of these skills, add +1 to the roll in addition to the relevant ability modifier. Once chosen, these 3 abilities can not be changed.</p><p>Feature 3: Choose 1 Background.</p><p>Feature 4: Choose 3 individual skills/abilities from the Elements list.</p><p></p><p>Caster: You excel in the use of magic powers. You like using spells and your wits.</p><p>Armor & Shields: No. Weapons: Choose 2. Magic: Choose 2 basic spells.</p><p>Feature 1: When you make an attack against a target with a magic spell, add your Casting Ability modifier +2 to the attack roll or spell save DC (as relevant, player's choice if both are possible).</p><p>Feature 2: When you have a skill or save roll that relies on your intellect or memory (Int), reasoning or judgement (Wis), or personality or force of will (Cha) add +2 to the roll in addition to the relevant ability modifier.</p><p>Feature 3: Choose 1 Background.</p><p>Feature 4: Choose 4 individual skills/abilities (including additional magic spells or abilities) from the Elements list.</p><p></p><p>Character Background List (far from a complete realm of possibility, but for examples' sake)</p><p>Background: description</p><p>Background Feature 1: You know and excel at 1-4 automatically granted Skills. Add +2 to rolls attempting to use these skills.</p><p>Background Feature 2: Choose 1-4 additional Elements. Note the combined total of Feature 1 and Feature 2 can not exceed 5 and will fluctuate depending on the Background's flavor and areas of expertise.</p><p></p><p>Possible "suites": Soldier/Guard, Mercenary/Gladiator, Berserker/Mad Man, Outlander/Scout, Scholar/Historian, Archivist/Scribe, Friar/Priest, Thief/Burglar, Assassin/Bounty Hunter, Magician/Hedge Mage, Druid/Shaman, Medic/Herbalist, etc... etc... </p><p></p><p>Elements List: 1 extra Weapon Proficiency, 1 extra Armor or Shield proficiency, 1 magic spell, 1 magic ritual, 1 mental ability, 1 divine channeling, 1 combat maneuver, 1 roguish maneuver, 1 language/field of study, 1 such like, etc... etc...</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7266829, member: 92511"] So, since this is now rattling around in my brain (thanks so much), and you mentioned liking the pared down idea of base classes, I"m seeing something like this... 1. Choose your base character from one of the following: Fighter: You excel in combat. You like using weapons and armor. Armor & Shields: all. Weapons: Choose 4. Magic: No. Feature 1: When you make an attack against a target, with a weapon or unarmed, add your Strength modifier +2 to the attack roll. Feature 2: When you make a skill or save roll that relies on your physical strength (Str), toughness (Con), accuracy or reflexes (Dex) add +2 to the roll in addition to the relevant ability modifier. Feature 3: Choose 1 Background. Feature 4: Choose 2 individual skills/abilities from the Elements list. Supporter: You excel in an array of skills which may be as focused or diverse as you wish. You might use certain weapons and/or magic. Armor & Shields: Choose 3 with which you are proficient. Weapons: Choose 1-3. Magic: Choose 1-3 basic spells. Your combination of Weapons and Magic known can not exceed 4. Feature 1: Choose 3 separate attacks, whether by a specific weapon or specific magic spell, and you add +2 to the attack roll or spell save DC (as relevant, player's choice if both are possible). Feature 2: Choose 3 ability scores. When you have a skill or save roll dependent on one of these skills, add +1 to the roll in addition to the relevant ability modifier. Once chosen, these 3 abilities can not be changed. Feature 3: Choose 1 Background. Feature 4: Choose 3 individual skills/abilities from the Elements list. Caster: You excel in the use of magic powers. You like using spells and your wits. Armor & Shields: No. Weapons: Choose 2. Magic: Choose 2 basic spells. Feature 1: When you make an attack against a target with a magic spell, add your Casting Ability modifier +2 to the attack roll or spell save DC (as relevant, player's choice if both are possible). Feature 2: When you have a skill or save roll that relies on your intellect or memory (Int), reasoning or judgement (Wis), or personality or force of will (Cha) add +2 to the roll in addition to the relevant ability modifier. Feature 3: Choose 1 Background. Feature 4: Choose 4 individual skills/abilities (including additional magic spells or abilities) from the Elements list. Character Background List (far from a complete realm of possibility, but for examples' sake) Background: description Background Feature 1: You know and excel at 1-4 automatically granted Skills. Add +2 to rolls attempting to use these skills. Background Feature 2: Choose 1-4 additional Elements. Note the combined total of Feature 1 and Feature 2 can not exceed 5 and will fluctuate depending on the Background's flavor and areas of expertise. Possible "suites": Soldier/Guard, Mercenary/Gladiator, Berserker/Mad Man, Outlander/Scout, Scholar/Historian, Archivist/Scribe, Friar/Priest, Thief/Burglar, Assassin/Bounty Hunter, Magician/Hedge Mage, Druid/Shaman, Medic/Herbalist, etc... etc... Elements List: 1 extra Weapon Proficiency, 1 extra Armor or Shield proficiency, 1 magic spell, 1 magic ritual, 1 mental ability, 1 divine channeling, 1 combat maneuver, 1 roguish maneuver, 1 language/field of study, 1 such like, etc... etc... [/QUOTE]
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