Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Toward Crunchy Hunting and Gathering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xiphumor" data-source="post: 8838012" data-attributes="member: 7033055"><p>[USER=6915329]@Faolyn[/USER] recently expressed a desire for rules for crunchier hunting and gathering, and I wanted to start a conversation about how this could be worked into the rules in ways that doesn’t overrule the existing mechanics. Central to my initial thoughts are the following facts from the published rules:</p><p></p><ul> <li data-xf-list-type="ul">A success on Hunting and Gathering generates 1 Supply.</li> <li data-xf-list-type="ul">A critical success on Hunting and Gathering generates twice as many Supply as a success.</li> <li data-xf-list-type="ul">Level 1 rangers generate twice as many supply when Hunting and Gathering as a normal person.</li> </ul><p></p><p>The additional points are assumptions that we might make as useful guidelines.</p><p></p><ul> <li data-xf-list-type="ul"><a href="https://www.hunter-ed.com/blog/myths-about-hunters-that-anti-hunters-believe/" target="_blank">The average success rate for modern deer hunters using bows and arrows is 8-10%</a>.</li> <li data-xf-list-type="ul">The hunters studied above are all level 1 rangers.</li> <li data-xf-list-type="ul">The hunters studied above are hunting in a Tier 0 tangled forest (where they have advantage on checks to hunt and gather).</li> <li data-xf-list-type="ul">The hunters studied above used standard array for their stats and the O5e quick build of the ranger, making DEX their highest stat at 16, followed by WIS at 14 (after adding A5e background bonuses to their ability scores to round out odd numbers).</li> <li data-xf-list-type="ul">The hunters studied above are all proficient in survival</li> <li data-xf-list-type="ul"><a href="https://schuntingranch.com/blog/how-much-meat-is-on-one-deer" target="_blank">A deer yields about 1/3 of its weight in rations.</a></li> </ul><p>With these facts and assumptions in mind, our example hunter with a +4 to Wisdom (Survival) checks has a 75% chance of passing the DC 10 Survival check necessary to gain 2 Supply per day before factoring in advantage. With advantage, it bumps up to 93.75%.</p><p></p><p>As it happens, in order to give our hunter around 10% odds of snagging a deer on a single day, the DC needs to be at least 24, which implies that they only successfully kill a deer on a Critical Success. </p><p></p><p>A medium deer, weighing around 150 lbs, gives us about 50 lbs of rations, which amounts to 25 Supply (AG 329). A non-ranger on a non-critical</p><p>success should only generate about 6 Supply for the same DC.</p><p></p><p>This is far from a complete system, but it might form a basis for further developments.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8838012, member: 7033055"] [USER=6915329]@Faolyn[/USER] recently expressed a desire for rules for crunchier hunting and gathering, and I wanted to start a conversation about how this could be worked into the rules in ways that doesn’t overrule the existing mechanics. Central to my initial thoughts are the following facts from the published rules: [LIST] [*]A success on Hunting and Gathering generates 1 Supply. [*]A critical success on Hunting and Gathering generates twice as many Supply as a success. [*]Level 1 rangers generate twice as many supply when Hunting and Gathering as a normal person. [/LIST] The additional points are assumptions that we might make as useful guidelines. [LIST] [*][URL='https://www.hunter-ed.com/blog/myths-about-hunters-that-anti-hunters-believe/']The average success rate for modern deer hunters using bows and arrows is 8-10%[/URL]. [*]The hunters studied above are all level 1 rangers. [*]The hunters studied above are hunting in a Tier 0 tangled forest (where they have advantage on checks to hunt and gather). [*]The hunters studied above used standard array for their stats and the O5e quick build of the ranger, making DEX their highest stat at 16, followed by WIS at 14 (after adding A5e background bonuses to their ability scores to round out odd numbers). [*]The hunters studied above are all proficient in survival [*][URL='https://schuntingranch.com/blog/how-much-meat-is-on-one-deer']A deer yields about 1/3 of its weight in rations.[/URL] [/LIST] With these facts and assumptions in mind, our example hunter with a +4 to Wisdom (Survival) checks has a 75% chance of passing the DC 10 Survival check necessary to gain 2 Supply per day before factoring in advantage. With advantage, it bumps up to 93.75%. As it happens, in order to give our hunter around 10% odds of snagging a deer on a single day, the DC needs to be at least 24, which implies that they only successfully kill a deer on a Critical Success. A medium deer, weighing around 150 lbs, gives us about 50 lbs of rations, which amounts to 25 Supply (AG 329). A non-ranger on a non-critical success should only generate about 6 Supply for the same DC. This is far from a complete system, but it might form a basis for further developments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Toward Crunchy Hunting and Gathering
Top