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<blockquote data-quote="Diggus Rex" data-source="post: 3273352" data-attributes="member: 46101"><p>Well thanks for the acceptance. I envision him portrayed something like Mr. Garrek with a touch of Tuvok (if he were Romulan). </p><p></p><p>I just revised his description to match his skill selection. He's got those roguey skills to reflect that he <em>may</em> be stealing or hustling up equipment for the ship and doesnt want to incriminate the others. A sign of loyalty from an otherwise cold character. This occured to me when I was deciding skill ranks (after writitng his background). Which do you prefer, fluff first or crunch first when making characters? </p><p></p><p>I like Hope but she comes off a lot like River Tam (from Firefly) IMHO. Does she suffer penalties for using 24th century tech? Are her genetic alterations factored in her stats? Her skills are kinda erratic too; she can play a guitar but has no Knowledge of Life sciences? I'm not trying to be harsh, but curious. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>I'm thinking for the gritty feel we may want to go with Hitpoints as opposed to wounds/vitality. Massive damage doesnt really mix well with WP/VP in my experience. I do love that damage system, but Modern/Future were designed for HP (less alterations).</p><p></p><p>Further, to take a page from CODA, how about incorporating status conditions with HP? After first third of total HP are gone character is Fatigued. After the second third of the total is gone character is Exhausted. Too much? Unnecessary?</p></blockquote><p></p>
[QUOTE="Diggus Rex, post: 3273352, member: 46101"] Well thanks for the acceptance. I envision him portrayed something like Mr. Garrek with a touch of Tuvok (if he were Romulan). I just revised his description to match his skill selection. He's got those roguey skills to reflect that he [I]may[/I] be stealing or hustling up equipment for the ship and doesnt want to incriminate the others. A sign of loyalty from an otherwise cold character. This occured to me when I was deciding skill ranks (after writitng his background). Which do you prefer, fluff first or crunch first when making characters? I like Hope but she comes off a lot like River Tam (from Firefly) IMHO. Does she suffer penalties for using 24th century tech? Are her genetic alterations factored in her stats? Her skills are kinda erratic too; she can play a guitar but has no Knowledge of Life sciences? I'm not trying to be harsh, but curious. :uhoh: I'm thinking for the gritty feel we may want to go with Hitpoints as opposed to wounds/vitality. Massive damage doesnt really mix well with WP/VP in my experience. I do love that damage system, but Modern/Future were designed for HP (less alterations). Further, to take a page from CODA, how about incorporating status conditions with HP? After first third of total HP are gone character is Fatigued. After the second third of the total is gone character is Exhausted. Too much? Unnecessary? [/QUOTE]
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