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Towards a Grittier d20 Trek!
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<blockquote data-quote="Jephkay" data-source="post: 3286889" data-attributes="member: 48827"><p>Jephkay, hope your cat's better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've got further questions on the Wanderer to clarify some points:</p><p></p><p><span style="color: Red">Chaos is doing fine today, thanks!</span></p><p></p><p>I've houseruled that each ship category has a size category. Ultralights are huge, lights gargantuan, etc. I've created Awesome (-12 mod) and Titanic (-16) for Heavy and Super Heavy respectively (includes space stations). Should I port it over? </p><p></p><p><span style="color: Red">Yes. I like that.</span></p><p></p><p>Minimum crew of 8 means that assuming three 8hr-shift rotations brings the effective crew total to 24. How do ya want them distributed? </p><p></p><p><span style="color: Red">Good Question. I picture more engineers than anything else. That's an old, weird ship and needs to be taken care of very carefully. I'd say you'd have at least 3 Wrench Benders per shift. </span> </p><p></p><p>I prefer a 5,000 ft square for the game as it's more realistic and allows us to speak in terms near that of nautical miles. I use 500ft squares for aerospace combat. What do ya think?</p><p></p><p><span style="color: Red">Do it. I like that better myself.</span> </p><p></p><p>Using average HD (10.5 x #HD), I find it better sync's with D20 HD rules and makes starship combat less drawn out. For PC ships (like the Wanderer) I maximize half the HD then roll the other half for multiples of the remainder; gives the PC's a bit of script immunity <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. For the Wanderer this would be 1600HP + 8d20x10. An NPC Orion freighter would get 160 x 10.5 = 1680. Thoughts?</p><p></p><p><span style="color: Red">Very nice. d20 Future's ships are way too tough. Fights take hours. Starships in Trek seem to be alternately fragile and tough-as-nails depending on the script requirements. This is best simulated by low hit points and a critical table of sorts... I'll think about that a bit. </span> </p><p></p><p>Shall we rename all missles torpedos? </p><p></p><p><span style="color: Red">Hmmm... it would simplify stuff a bit. I have a list of weapon types hereabouts. I'll see what sorta things it has, and translate them to d20 terms at some point. </span> </p><p></p><p>Are my rendering of the Warp drive and Silent partners clear enough? </p><p></p><p><span style="color: Red">I think it's concise and not a little mysterious. Just what I wanted. </span> </p><p></p><p>kirinke, Jephkay's answers to the above will inform me how all starships are to be made. Plus, I'd need specifications.</p></blockquote><p></p>
[QUOTE="Jephkay, post: 3286889, member: 48827"] Jephkay, hope your cat's better. :) I've got further questions on the Wanderer to clarify some points: [COLOR=Red]Chaos is doing fine today, thanks![/COLOR] I've houseruled that each ship category has a size category. Ultralights are huge, lights gargantuan, etc. I've created Awesome (-12 mod) and Titanic (-16) for Heavy and Super Heavy respectively (includes space stations). Should I port it over? [COLOR=Red]Yes. I like that.[/COLOR] Minimum crew of 8 means that assuming three 8hr-shift rotations brings the effective crew total to 24. How do ya want them distributed? [COLOR=Red]Good Question. I picture more engineers than anything else. That's an old, weird ship and needs to be taken care of very carefully. I'd say you'd have at least 3 Wrench Benders per shift. [/COLOR] I prefer a 5,000 ft square for the game as it's more realistic and allows us to speak in terms near that of nautical miles. I use 500ft squares for aerospace combat. What do ya think? [COLOR=Red]Do it. I like that better myself.[/COLOR] Using average HD (10.5 x #HD), I find it better sync's with D20 HD rules and makes starship combat less drawn out. For PC ships (like the Wanderer) I maximize half the HD then roll the other half for multiples of the remainder; gives the PC's a bit of script immunity ;). For the Wanderer this would be 1600HP + 8d20x10. An NPC Orion freighter would get 160 x 10.5 = 1680. Thoughts? [COLOR=Red]Very nice. d20 Future's ships are way too tough. Fights take hours. Starships in Trek seem to be alternately fragile and tough-as-nails depending on the script requirements. This is best simulated by low hit points and a critical table of sorts... I'll think about that a bit. [/COLOR] Shall we rename all missles torpedos? [COLOR=Red]Hmmm... it would simplify stuff a bit. I have a list of weapon types hereabouts. I'll see what sorta things it has, and translate them to d20 terms at some point. [/COLOR] Are my rendering of the Warp drive and Silent partners clear enough? [COLOR=Red]I think it's concise and not a little mysterious. Just what I wanted. [/COLOR] kirinke, Jephkay's answers to the above will inform me how all starships are to be made. Plus, I'd need specifications. [/QUOTE]
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