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Towards a Grittier d20 Trek!
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<blockquote data-quote="the_myth" data-source="post: 3292007" data-attributes="member: 20081"><p>ok, so my 2 cents...</p><p></p><p>the psionic classes don't work if you're going by Trek canon. I cannot think of any single character who fits that template at all. I think Raven Crowking and Jephkay sorta hit on it right when they made certain Psionic talents Extraordinary racial abilities. I think this fits the model much better than using the classes.</p><p></p><p>I always preferred the Feat+Skill structure of the Star Wars d20 system, the Call of Cthulhu d20 system and the Psychic's Handbook. I'd recommend simply allowing a Racially-based Feat on the order of:</p><p></p><p>Vulcan Mind Meld: Allows Vulcan characters to be trained in Mild Meld techniques</p><p></p><p>Then either provide one skill or several to define specific uses of the Mind Meld. I could totally see Mind Meld being a WISDOM-based skill, with various uses having a specific base DC to perform. Thus, Spock can use his Mind Meld to commune with an unknown alien, alter his friend's memories to make him forget something traumatic, or use it to implant his "soul" into another friend. Each specific power [for lack of a better term] would thus be a different use of the extraordinary ability.</p><p></p><p>It should be easy to list these things out, and it should also be fairly easy then for any GM to whip up a DC on the fly.</p><p></p><p>I'd also suggest manufacturing a generic psionics system for use with new races, mutants, or to provide to genetically engineered beings [like the exemplar Hope Strange Child] to accommodate player innovation.</p><p></p><p>I don't know...I have never been happy with how most systems adapted for use to TV and movies dealt with Psionics, and I figured this might be a good way to toss out an idea.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="the_myth, post: 3292007, member: 20081"] ok, so my 2 cents... the psionic classes don't work if you're going by Trek canon. I cannot think of any single character who fits that template at all. I think Raven Crowking and Jephkay sorta hit on it right when they made certain Psionic talents Extraordinary racial abilities. I think this fits the model much better than using the classes. I always preferred the Feat+Skill structure of the Star Wars d20 system, the Call of Cthulhu d20 system and the Psychic's Handbook. I'd recommend simply allowing a Racially-based Feat on the order of: Vulcan Mind Meld: Allows Vulcan characters to be trained in Mild Meld techniques Then either provide one skill or several to define specific uses of the Mind Meld. I could totally see Mind Meld being a WISDOM-based skill, with various uses having a specific base DC to perform. Thus, Spock can use his Mind Meld to commune with an unknown alien, alter his friend's memories to make him forget something traumatic, or use it to implant his "soul" into another friend. Each specific power [for lack of a better term] would thus be a different use of the extraordinary ability. It should be easy to list these things out, and it should also be fairly easy then for any GM to whip up a DC on the fly. I'd also suggest manufacturing a generic psionics system for use with new races, mutants, or to provide to genetically engineered beings [like the exemplar Hope Strange Child] to accommodate player innovation. I don't know...I have never been happy with how most systems adapted for use to TV and movies dealt with Psionics, and I figured this might be a good way to toss out an idea. Any thoughts? [/QUOTE]
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