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Towards a Grittier d20 Trek!
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<blockquote data-quote="Jephkay" data-source="post: 3295617" data-attributes="member: 48827"><p>I'm at work, so I have access to some of my other notes that didn't have yesterday. </p><p></p><p><span style="font-size: 12px">Basic Hero Descriptions from OGL-Trek: </span> </p><p><strong>THE STRONG HERO</strong></p><p>The Strong Hero in OGL-Trek is surprisingly useful. One might imagine in a universe where a hand held weapon can vaporize solid rock, you wouldn’t have a need for a guy who simply throws really hard punches. But that is precisely why you need him. Nobody wants to get shot with a phaser on full. Nobody uses them at high settings because you might cause someone else to aim at you with their weapon on Kill. The solution: fight hand to hand like a bunch of rowdy Klingons. In OGL-Trek, everybody you see at that seedy Rigelian starport has a knife in his boot. Klingons carry at least two horribly sharp implements at all times. I imagine some races still carry swords in everyday life. Capellans, maybe. </p><p>If you’re leaving the ship, or plan on getting into any trouble at all… make sure you’ve got that strong hero in the Away Team. You’ll thank me later. </p><p></p><p><strong>THE FAST HERO</strong></p><p>The first thing that comes to mind with Fast Heroes and Trek is the Pilot. She’s zipping between asteroids, navigating cramped service hallways of a vast alien arcology in a maintenance buggy or making a last minute getaway in a stolen Romulan fighter. But is that all there is? Add a holosuit, a sensormask and a nice, quiet Stunstick, and your Fast Hero becomes the ultimate infiltrator of a Starbase to bust out your shipmates, who sit restively in their cells, awaiting a taste of Federation justice. Who needs the Fast Hero? Anybody who relies on speed, stealth or accuracy. She’s the pilot, the sniper and the thief. She’s indispensable. </p><p></p><p><strong>THE TOUGH HERO</strong></p><p>You might think Kirk was the ultimate Charismatic Hero, you might think he was the Strong Hero. You’d be wrong. Kirk was tough. He was unstoppable. He didn’t fear a phaser, he didn’t fear a gun, he didn’t fear Klingon fists, blades or anything that merely did this “damage” folks talked about. The very climate of entire planets didn’t bow him. </p><p>Your tough hero might not be up to all the challenges James Kirk faced in his life, but a few levels of Tough will make your crewman a brick wall through which the opposition has to drill to get at your crewmates. They’ll thank you for it. </p><p>Tough Heroes make good security, but a few levels of Tough help anyone in a universe where only a Fortitude save stands between you and disintegration. </p><p></p><p><strong>THE SMART HERO</strong></p><p>With all this technology around, you need someone who understands it. That someone is the smart hero. He’s your engineer, he’s your starship designer, he’s the one who going to stop the Giant Alien Starslime from eating the warp drive. In fact, everyone should take a level of smart if they want to actually work with transporters, medical tech, warp drives or … well… <em>anything!</em></p><p></p><p><strong>THE DEDICATED HERO</strong></p><p>The most obvious choice for Dedicated Hero would be the Medical field. Consider the following snippet of thought. What if all those miracles Scotty performed were applications of Healing Touch? That’s right… Scotty was a Warp Drive Doctor. In OGL-Trek, the Healing Touch talent tree can be applied to either Treat Injury or Repair, but not both. Apply the Talent's Hit Point Bonus to your Repair skill and go to town! Watch Scotty work for a few seconds, he’s a starship surgeon, not just some greasemonkey. In fact, look at that the whole Dedicated Hero class... that's what you want in an engineer. Smart Engineers know their technical manuals, Dedicated Engineers live them. </p><p></p><p><strong>THE CHARISMATIC HERO</strong></p><p>If a ship wants to grind a profit out of the universe, it had better drag a Charismatic Hero along. No other character can play the purse strings of the galactic economy like Charismatic, and their scions, the Swindlers. They are the Ambassadors, the Counselors and the World Leaders of the Trek Universe. Since planets are always (oddly) ruled by just one guy in Trek, swaying his opinion is critical in solving planetary plotlines.</p></blockquote><p></p>
[QUOTE="Jephkay, post: 3295617, member: 48827"] I'm at work, so I have access to some of my other notes that didn't have yesterday. [SIZE=3]Basic Hero Descriptions from OGL-Trek: [/SIZE] [B]THE STRONG HERO[/B] The Strong Hero in OGL-Trek is surprisingly useful. One might imagine in a universe where a hand held weapon can vaporize solid rock, you wouldn’t have a need for a guy who simply throws really hard punches. But that is precisely why you need him. Nobody wants to get shot with a phaser on full. Nobody uses them at high settings because you might cause someone else to aim at you with their weapon on Kill. The solution: fight hand to hand like a bunch of rowdy Klingons. In OGL-Trek, everybody you see at that seedy Rigelian starport has a knife in his boot. Klingons carry at least two horribly sharp implements at all times. I imagine some races still carry swords in everyday life. Capellans, maybe. If you’re leaving the ship, or plan on getting into any trouble at all… make sure you’ve got that strong hero in the Away Team. You’ll thank me later. [B]THE FAST HERO[/B] The first thing that comes to mind with Fast Heroes and Trek is the Pilot. She’s zipping between asteroids, navigating cramped service hallways of a vast alien arcology in a maintenance buggy or making a last minute getaway in a stolen Romulan fighter. But is that all there is? Add a holosuit, a sensormask and a nice, quiet Stunstick, and your Fast Hero becomes the ultimate infiltrator of a Starbase to bust out your shipmates, who sit restively in their cells, awaiting a taste of Federation justice. Who needs the Fast Hero? Anybody who relies on speed, stealth or accuracy. She’s the pilot, the sniper and the thief. She’s indispensable. [B]THE TOUGH HERO[/B] You might think Kirk was the ultimate Charismatic Hero, you might think he was the Strong Hero. You’d be wrong. Kirk was tough. He was unstoppable. He didn’t fear a phaser, he didn’t fear a gun, he didn’t fear Klingon fists, blades or anything that merely did this “damage” folks talked about. The very climate of entire planets didn’t bow him. Your tough hero might not be up to all the challenges James Kirk faced in his life, but a few levels of Tough will make your crewman a brick wall through which the opposition has to drill to get at your crewmates. They’ll thank you for it. Tough Heroes make good security, but a few levels of Tough help anyone in a universe where only a Fortitude save stands between you and disintegration. [B]THE SMART HERO[/B] With all this technology around, you need someone who understands it. That someone is the smart hero. He’s your engineer, he’s your starship designer, he’s the one who going to stop the Giant Alien Starslime from eating the warp drive. In fact, everyone should take a level of smart if they want to actually work with transporters, medical tech, warp drives or … well… [I]anything![/I] [B]THE DEDICATED HERO[/B] The most obvious choice for Dedicated Hero would be the Medical field. Consider the following snippet of thought. What if all those miracles Scotty performed were applications of Healing Touch? That’s right… Scotty was a Warp Drive Doctor. In OGL-Trek, the Healing Touch talent tree can be applied to either Treat Injury or Repair, but not both. Apply the Talent's Hit Point Bonus to your Repair skill and go to town! Watch Scotty work for a few seconds, he’s a starship surgeon, not just some greasemonkey. In fact, look at that the whole Dedicated Hero class... that's what you want in an engineer. Smart Engineers know their technical manuals, Dedicated Engineers live them. [B]THE CHARISMATIC HERO[/B] If a ship wants to grind a profit out of the universe, it had better drag a Charismatic Hero along. No other character can play the purse strings of the galactic economy like Charismatic, and their scions, the Swindlers. They are the Ambassadors, the Counselors and the World Leaders of the Trek Universe. Since planets are always (oddly) ruled by just one guy in Trek, swaying his opinion is critical in solving planetary plotlines. [/QUOTE]
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