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Towards a Story Now 4e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7443664" data-attributes="member: 82106"><p>Anyway, yesterday's discussion segues into Character Advancement. I don't think we have to really dig into the mechanics of it, there's nothing exceptional there, and I haven't tried to write it up in great detail anyway. The main point HOW advancement happens! </p><p></p><p> [h=1]<span style="color: #8b4513">Character Advancement</span></p><p><span style="color: #8b4513"></span>[/h] <span style="color: #8b4513">As explained above, each character has a level, which determines the sorts of challenges the character should be capable of facing. As characters have adventures, they will inevitably increase in level. The following rules govern this process.</span></p><p> <span style="color: #8b4513">Whenever a character receives a major boon she also advances to the next character level. At the GM's option a character might also lose a level under some circumstances, such as losing a particularly significant signature item or ability. Perhaps a hero has retired and put aside his heroic attributes. Such a character might be reduced to a more appropriate level if he returns to the action at a later time. Mere separation of a character from objects or other temporary losses of access to boons don't normally involve reducing the character's level. Level is more a measure of what a character has accomplished in a heroic sense, and his standing and connections to fate, than what they own or their current circumstances.</span></p><p> [h=2]<span style="color: #8b4513">Advancement Process</span>[/h] <span style="color: #8b4513">When a character has achieved a new major boon he will be eligible to advance to the next level. It is up to the GM to decide exactly how and when this will happen. Normally, for convenience and to better fit the narrative of the game, the player and GM will advance the character after the end of the current session of play, and/or whatever action the character is currently engaged in. The GM might also wish to require that the character carry out some action in the game in order to explain the acquisition of new class features or other capabilities. However it is perfectly legitimate to raise a character's level in the middle of the action, this might represent some sudden and profound change in the character, access to a whole new power, etc. </span></p><p><span style="color: #8b4513"> </span></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7443664, member: 82106"] Anyway, yesterday's discussion segues into Character Advancement. I don't think we have to really dig into the mechanics of it, there's nothing exceptional there, and I haven't tried to write it up in great detail anyway. The main point HOW advancement happens! [h=1][COLOR=#8b4513]Character Advancement [/COLOR][/h][COLOR=#8b4513] [/COLOR][COLOR=#8b4513]As explained above, each character has a level, which determines the sorts of challenges the character should be capable of facing. As characters have adventures, they will inevitably increase in level. The following rules govern this process.[/COLOR] [COLOR=#8b4513] [/COLOR][COLOR=#8b4513]Whenever a character receives a major boon she also advances to the next character level. At the GM's option a character might also lose a level under some circumstances, such as losing a particularly significant signature item or ability. Perhaps a hero has retired and put aside his heroic attributes. Such a character might be reduced to a more appropriate level if he returns to the action at a later time. Mere separation of a character from objects or other temporary losses of access to boons don't normally involve reducing the character's level. Level is more a measure of what a character has accomplished in a heroic sense, and his standing and connections to fate, than what they own or their current circumstances.[/COLOR] [COLOR=#8b4513] [/COLOR][h=2][COLOR=#8b4513]Advancement Process[/COLOR][/h][COLOR=#8b4513] [/COLOR][COLOR=#8b4513]When a character has achieved a new major boon he will be eligible to advance to the next level. It is up to the GM to decide exactly how and when this will happen. Normally, for convenience and to better fit the narrative of the game, the player and GM will advance the character after the end of the current session of play, and/or whatever action the character is currently engaged in. The GM might also wish to require that the character carry out some action in the game in order to explain the acquisition of new class features or other capabilities. However it is perfectly legitimate to raise a character's level in the middle of the action, this might represent some sudden and profound change in the character, access to a whole new power, etc. [/COLOR] [COLOR=#8b4513] [/COLOR] [/QUOTE]
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