Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Towards a Workable RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackelope King" data-source="post: 2797831" data-attributes="member: 31454"><p>There's no great mystery to it.</p><p></p><p><strong>The system of a roleplaying game is a means by which players can facilitate and resolve specific conflicts.</strong> The conflict is between a protagonist (the PC in question) and an antagonist (either another character in the game or the environment). By <strong>facilitating</strong> conflict, I mean that the system provides a means of creating conflict (wandering monster tables, teleport mishaps, etc.). By <strong>resolving</strong> conflict, I mean that the system has a means by which a protagonist can attempt to oppose (and often overcome) the antagonist.</p><p></p><p>Depending on the genre of the game, the system could include rules for the conflict of an old west gunslinger shootout, or ship-to-ship combat in deep space, or sword fights. While a modern action game might include detailed rules for car chases or fist fights, a political intrigue game might ignore such rules and develop a detailed system for playing out rhetorical slugfests.</p><p></p><p>That's really all there is to it. Ideally, the system is designed in such a way that it facilitates the <em>type</em> of conflicts that the players of the game enjoy and allows for their resolution in a <em>way</em> that the players of the game enjoy. And while it might be beneficial to include tips on how to roleplay, this is unnecessary beyond the system's method of resolution (i.e., a system like <em>Exalted</em> which pretty much required cool descriptions of actions in order to successfully resolve conflicts would need some guidance in this department). The ideal system is packaged in such a way that nobody playing at the table need worry about the rules: the rules should take care of themselves, leaving everyone free to concern themselves with the game and whatever story they choose to bring to it.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2797831, member: 31454"] There's no great mystery to it. [b]The system of a roleplaying game is a means by which players can facilitate and resolve specific conflicts.[/b] The conflict is between a protagonist (the PC in question) and an antagonist (either another character in the game or the environment). By [b]facilitating[/b] conflict, I mean that the system provides a means of creating conflict (wandering monster tables, teleport mishaps, etc.). By [b]resolving[/b] conflict, I mean that the system has a means by which a protagonist can attempt to oppose (and often overcome) the antagonist. Depending on the genre of the game, the system could include rules for the conflict of an old west gunslinger shootout, or ship-to-ship combat in deep space, or sword fights. While a modern action game might include detailed rules for car chases or fist fights, a political intrigue game might ignore such rules and develop a detailed system for playing out rhetorical slugfests. That's really all there is to it. Ideally, the system is designed in such a way that it facilitates the [i]type[/i] of conflicts that the players of the game enjoy and allows for their resolution in a [i]way[/i] that the players of the game enjoy. And while it might be beneficial to include tips on how to roleplay, this is unnecessary beyond the system's method of resolution (i.e., a system like [i]Exalted[/i] which pretty much required cool descriptions of actions in order to successfully resolve conflicts would need some guidance in this department). The ideal system is packaged in such a way that nobody playing at the table need worry about the rules: the rules should take care of themselves, leaving everyone free to concern themselves with the game and whatever story they choose to bring to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Towards a Workable RPG Theory
Top