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<blockquote data-quote="Rothe" data-source="post: 2798209" data-attributes="member: 39813"><p>What do I do in an RPG?</p><p></p><p>In an RPG I try to view myself in the position of the character and enjoy overcoming the obstacles presented by the game with my character. For me a large measure of enjoyment comes from the "what if" scenario. For example, what if I could cast spells and they worked such and such a way, what heroic deeds could I do, what tactics could I employ, what would such a world be like? This is anlogous to the apporach I take to wargames except I place myself not in the position of an individual character that can grow and change, but of overall operation command. Then the "what if" is geared towards, for example, what if I was in charge of the forces at Midway, could I have done better or worse. As I think someone alluded to, concepts put forth at The Forge would divide this "what if" into various approaches, simulationist, narrative, exploration etc. A narrativist approach might favor a human dialog approach to overcoming obstacles, where a simulationist a more weighted chance based (dice rolls for various outcomes) approach. The ultimate attraction IMHO, is the "what if" and also IMHO is why RPG enthusiasts also often enjoy science fiction and fatasty literature. By this view, the largest RPG out there may be The Sims franchise.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2798209, member: 39813"] What do I do in an RPG? In an RPG I try to view myself in the position of the character and enjoy overcoming the obstacles presented by the game with my character. For me a large measure of enjoyment comes from the "what if" scenario. For example, what if I could cast spells and they worked such and such a way, what heroic deeds could I do, what tactics could I employ, what would such a world be like? This is anlogous to the apporach I take to wargames except I place myself not in the position of an individual character that can grow and change, but of overall operation command. Then the "what if" is geared towards, for example, what if I was in charge of the forces at Midway, could I have done better or worse. As I think someone alluded to, concepts put forth at The Forge would divide this "what if" into various approaches, simulationist, narrative, exploration etc. A narrativist approach might favor a human dialog approach to overcoming obstacles, where a simulationist a more weighted chance based (dice rolls for various outcomes) approach. The ultimate attraction IMHO, is the "what if" and also IMHO is why RPG enthusiasts also often enjoy science fiction and fatasty literature. By this view, the largest RPG out there may be The Sims franchise. [/QUOTE]
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