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<blockquote data-quote="Jackelope King" data-source="post: 2798607" data-attributes="member: 31454"><p>As mentioned in the appendum to my first post, in a fictional world of some sort.</p><p></p><p></p><p></p><p>Thankya kindly!</p><p></p><p></p><p></p><p>I get the feeling you already have an answer and want the rest of us to guess at it.</p><p></p><p>I assert that the two components of an RPG are as follows:</p><p></p><p>1. A system that facilitates and resolves conflicts between protagonists and antagonists (the "Game" aspect of RPG).</p><p>2. Fictional events described by and participated in by players (the "RolePlaying" aspect of RPG). </p><p></p><p>Without some sort of underlying system (which could be as simple as a gentleman's agreement in the extreme of rules-lite games), then all you have is cooperative storytelling. Without the fictional events (which could be as simple as "See Vecna. See Vecna die. Die Vecna die!"), then all you have is a (usually poor) model of various activities in the world.</p><p></p><p>With this in mind, I will attempt to pare down my definition a bit:</p><p></p><p>"<em>A roleplaying game is a series of fictional events described by and participated in by players with an underlying system that facilitates and resolves conflicts between the protagonists and antagonists.</em>"</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 2798607, member: 31454"] As mentioned in the appendum to my first post, in a fictional world of some sort. Thankya kindly! I get the feeling you already have an answer and want the rest of us to guess at it. I assert that the two components of an RPG are as follows: 1. A system that facilitates and resolves conflicts between protagonists and antagonists (the "Game" aspect of RPG). 2. Fictional events described by and participated in by players (the "RolePlaying" aspect of RPG). Without some sort of underlying system (which could be as simple as a gentleman's agreement in the extreme of rules-lite games), then all you have is cooperative storytelling. Without the fictional events (which could be as simple as "See Vecna. See Vecna die. Die Vecna die!"), then all you have is a (usually poor) model of various activities in the world. With this in mind, I will attempt to pare down my definition a bit: "[i]A roleplaying game is a series of fictional events described by and participated in by players with an underlying system that facilitates and resolves conflicts between the protagonists and antagonists.[/i]" [/QUOTE]
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