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<blockquote data-quote="mythusmage" data-source="post: 2799139" data-attributes="member: 571"><p>Getting close. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Try this: An RPG consists of two elements. They are:</p><p></p><p>1. A world. A place where events occur. This world can be a vast as the multiverse or as constrained as the mind of a scizophrenic.</p><p></p><p>2. A system. Which describes the world and how it works.</p><p></p><p>Example: The world consists entirely of a room. A room cloaked in darkness except for your corner. You play a character who is profoundly afraid of the dark. Your goal is to leave that corner. But to do that you have to enter the darkness. Your character has one score, Fear. He must reduce his fear score to enter the darkness and leave the corner. The mechanic for determining if he can enter the darkness is Fear score plus a die roll versus a target number. If the modified roll is equal to or better than the target number, you succeed in resisting the obviously suicidal notion that it's save to go out in the dark. To succeed (leave the corner) you have to fail in resisting the obviously suicidal notion that entering the darkness is safe. (Yes, phobics are that irrational. I should know, I'm a phobic.) The fun comes when you have a group playing the game.</p><p></p><p>(This has possibilities. Thread topic: Are you a rat bastard game designer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>Back to the topic.</p><p></p><p>Now, what do you do in a roleplaying game? I'll give you a hint. Jakelope King and I came dang close to telling you.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2799139, member: 571"] Getting close. :) Try this: An RPG consists of two elements. They are: 1. A world. A place where events occur. This world can be a vast as the multiverse or as constrained as the mind of a scizophrenic. 2. A system. Which describes the world and how it works. Example: The world consists entirely of a room. A room cloaked in darkness except for your corner. You play a character who is profoundly afraid of the dark. Your goal is to leave that corner. But to do that you have to enter the darkness. Your character has one score, Fear. He must reduce his fear score to enter the darkness and leave the corner. The mechanic for determining if he can enter the darkness is Fear score plus a die roll versus a target number. If the modified roll is equal to or better than the target number, you succeed in resisting the obviously suicidal notion that it's save to go out in the dark. To succeed (leave the corner) you have to fail in resisting the obviously suicidal notion that entering the darkness is safe. (Yes, phobics are that irrational. I should know, I'm a phobic.) The fun comes when you have a group playing the game. (This has possibilities. Thread topic: Are you a rat bastard game designer? :D ) Back to the topic. Now, what do you do in a roleplaying game? I'll give you a hint. Jakelope King and I came dang close to telling you. [/QUOTE]
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