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Towards a Workable RPG Theory
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<blockquote data-quote="mythusmage" data-source="post: 2803716" data-attributes="member: 571"><p>Sometimes synthesis is not possible. You start with the very basics and all else that follows expands upon that.</p><p></p><p>2. A roleplaying game is an activity where the participants assume the role of a character living in an imaginary world, with a system in place that describes how that world works. </p><p></p><p>All else follows from that. The characters know people in that world, know love and fear in that world, have adventures in that world. With luck and skill they become famous in that world and give rise to legends. Stories are told of their exploits and even their misadventures. All the while their players (one hopes) are having a good time.</p><p></p><p>A roleplaying game of the second type requires cooperation and acceptance from the players. Acceptance of the world presented by the GM, even if each person's interpretation of that world differs.</p><p></p><p>This applies even if a player wishes to disrupt the game, for to do so he must accept the GM's vision has having validity for his disruptive activity to have its greatest impact.</p><p></p><p>In any journey you start from the beginning. Most especially when that journey encompasses a world.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2803716, member: 571"] Sometimes synthesis is not possible. You start with the very basics and all else that follows expands upon that. 2. A roleplaying game is an activity where the participants assume the role of a character living in an imaginary world, with a system in place that describes how that world works. All else follows from that. The characters know people in that world, know love and fear in that world, have adventures in that world. With luck and skill they become famous in that world and give rise to legends. Stories are told of their exploits and even their misadventures. All the while their players (one hopes) are having a good time. A roleplaying game of the second type requires cooperation and acceptance from the players. Acceptance of the world presented by the GM, even if each person's interpretation of that world differs. This applies even if a player wishes to disrupt the game, for to do so he must accept the GM's vision has having validity for his disruptive activity to have its greatest impact. In any journey you start from the beginning. Most especially when that journey encompasses a world. [/QUOTE]
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