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Towards a Workable RPG Theory
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<blockquote data-quote="fusangite" data-source="post: 2805170" data-attributes="member: 7240"><p>I just thought I'd nip briefly into this thread to say that some issues being raised here are interesting but that this thread seems to be a sub-optimal way of exploring them. I would be happy to contribute to a thread that is a little more organized and clear on its objectives. </p><p></p><p>To paraphrase Ron Edwards here, I don't see much point in theorizing something about gaming unless the theorizing takes place for the purpose of identifying and solving problems in actual play or design. The theory has to be <em>for</em> something.</p><p></p><p>No offense mythusmage but I find that our ways of exploring concepts on ENWorld tend to clash substantially and, now that I'm not facing an immediate writing deadline, find I'm not in a sufficiently bellicose mood to wade in here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fusangite, post: 2805170, member: 7240"] I just thought I'd nip briefly into this thread to say that some issues being raised here are interesting but that this thread seems to be a sub-optimal way of exploring them. I would be happy to contribute to a thread that is a little more organized and clear on its objectives. To paraphrase Ron Edwards here, I don't see much point in theorizing something about gaming unless the theorizing takes place for the purpose of identifying and solving problems in actual play or design. The theory has to be [i]for[/i] something. No offense mythusmage but I find that our ways of exploring concepts on ENWorld tend to clash substantially and, now that I'm not facing an immediate writing deadline, find I'm not in a sufficiently bellicose mood to wade in here. :) [/QUOTE]
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