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D&D Older Editions, OSR, & D&D Variants
Towards Ravenloft 4E: Fear, Horror and Madness
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<blockquote data-quote="Mesh Hong" data-source="post: 4703347" data-attributes="member: 73463"><p>I think you would have to design different types of fear inducers, targetting different defences.</p><p> </p><p>most appropriate stat in bold.</p><p> </p><p>Vs. Will (<strong>Wis</strong> or <strong>Cha</strong>) - effects that challange a persons perceptions or beliefs. Potenical common reactions; -2 penalty to actions; dazed; back off in fear etc.</p><p> </p><p>Vs. Fort (Str or <strong>Con</strong>) - horrifying sensory shocks that could cause a physical reaction. Potencial common reactions; stunned (while vomiting for a round); falling prone dazed (fainting)</p><p> </p><p>Vs. Reflex (Dex or <strong>Int</strong>) - realisation of a horrific truth or accumulated mental strain. Potencial common reactions; insanity (you could use the disease track to add appropriate temporary insanities to PCs that could be cured over the course of a couple of days or become permanent if they got to the end of the track)</p><p> </p><p>Running a horror game I would also be tempted to add a mechanic for tracking madness points (for want of a better term). These could be used along a track that gave various penalties and bonuses as you drifted slowly into madness or started to become more attuned to the plane.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4703347, member: 73463"] I think you would have to design different types of fear inducers, targetting different defences. most appropriate stat in bold. Vs. Will ([B]Wis[/B] or [B]Cha[/B]) - effects that challange a persons perceptions or beliefs. Potenical common reactions; -2 penalty to actions; dazed; back off in fear etc. Vs. Fort (Str or [B]Con[/B]) - horrifying sensory shocks that could cause a physical reaction. Potencial common reactions; stunned (while vomiting for a round); falling prone dazed (fainting) Vs. Reflex (Dex or [B]Int[/B]) - realisation of a horrific truth or accumulated mental strain. Potencial common reactions; insanity (you could use the disease track to add appropriate temporary insanities to PCs that could be cured over the course of a couple of days or become permanent if they got to the end of the track) Running a horror game I would also be tempted to add a mechanic for tracking madness points (for want of a better term). These could be used along a track that gave various penalties and bonuses as you drifted slowly into madness or started to become more attuned to the plane. [/QUOTE]
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Towards Ravenloft 4E: Fear, Horror and Madness
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