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General Tabletop Discussion
*Pathfinder & Starfinder
Tower Shield Expertise.
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<blockquote data-quote="Joker" data-source="post: 1986824" data-attributes="member: 826"><p>I need to think of a better name but that's trivial. Let's just say it's a working title <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I have created a feat that allows a character ignore some of the encumbrance of a tower shield.</p><p></p><p>Here goes:</p><p></p><p><strong>Tower Shield Expertise.</strong></p><p>This feat allows you to handle a tower shield with greater ease and flexibility.</p><p><em>Prerequisites</em>: Strength 15, Shield Proficiency, Tower Shield Proficiency, Base Attack Bonus +3.</p><p><em>Benefits</em>: You can ignore the penalties on attack when wielding a tower shield in combat. Also, in your hands, the armor check penalty of a tower shield is halved.</p><p><em>Normal</em>: Without this feat you take a -2 penalty on attack rolls when you employ a tower shield in combat. And the armor check penalty is not decreased.</p><p></p><p></p><p>Is it too powerful? Too weak? Need more prerequisites? Do I need to take feat-naming classes? </p><p>Also, as it is now with the ACP reducing benefit should I half it before applying modifiers (i.e. mithril, masterwork) or after. For example, if a character with this feat picks up a masterwork mithril tower shield, should the ACP become -1 or -3? I'm inclined to think it should be -3 because the ACP of a masterwork mithril armor for any other character is standard -6. Then it is halved because the character with this feat knows how to wield it with more expertise. Hmm, I think I may have answered my own question on that one and I don't feel like pressing delete. Oh well.</p><p></p><p>So what do you guys think?</p></blockquote><p></p>
[QUOTE="Joker, post: 1986824, member: 826"] I need to think of a better name but that's trivial. Let's just say it's a working title :). I have created a feat that allows a character ignore some of the encumbrance of a tower shield. Here goes: [B]Tower Shield Expertise.[/B] This feat allows you to handle a tower shield with greater ease and flexibility. [I]Prerequisites[/I]: Strength 15, Shield Proficiency, Tower Shield Proficiency, Base Attack Bonus +3. [I]Benefits[/I]: You can ignore the penalties on attack when wielding a tower shield in combat. Also, in your hands, the armor check penalty of a tower shield is halved. [I]Normal[/I]: Without this feat you take a -2 penalty on attack rolls when you employ a tower shield in combat. And the armor check penalty is not decreased. Is it too powerful? Too weak? Need more prerequisites? Do I need to take feat-naming classes? Also, as it is now with the ACP reducing benefit should I half it before applying modifiers (i.e. mithril, masterwork) or after. For example, if a character with this feat picks up a masterwork mithril tower shield, should the ACP become -1 or -3? I'm inclined to think it should be -3 because the ACP of a masterwork mithril armor for any other character is standard -6. Then it is halved because the character with this feat knows how to wield it with more expertise. Hmm, I think I may have answered my own question on that one and I don't feel like pressing delete. Oh well. So what do you guys think? [/QUOTE]
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