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D&D Older Editions
Tower Shields [3.5]
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<blockquote data-quote="Paragon249" data-source="post: 1052746" data-attributes="member: 13467"><p>You are thinking of stationary cover. It does not say that you plant the tower shield and cower. Since there is assumed to be movement during a round, facing works as normal with a tower shield. It provides Total Cover in all directions and you determine cover normally, drawing a line from the attacker to the defender. You will always have cover from it, because it moves with you. Its does not say that you must declare a direction, like the SHield spell did in 3.0. No enemy ever strikes you from behind in D+D. </p><p></p><p>As a house rule your DM could negate the bonus vs one person in a flanking situation, but there is no way that you are getting a ranged or melee attack off on someone using a tower shield. </p><p></p><p>My personal opinion is that anyone with a brain will have a TowerShield. Since you cannot attack anyway, all you are taking is -10 to skill checks. The Max Dex Bonus/Shield AC Bonus is irrelevant for you because no one is getting an attack off on you. That doesn't affect me drinking potions, running away from the fight, activating a magic item, or any number of other non-attack actions. Unless you intend to use it for the AC, in which case you'd do well to take a level of fighter or waste a feat.</p><p></p><p>I think that the Tower Shield is broken as is and a simple line of text, explaining that it must be planted and set against attacks from a certaint direction would fix it.</p></blockquote><p></p>
[QUOTE="Paragon249, post: 1052746, member: 13467"] You are thinking of stationary cover. It does not say that you plant the tower shield and cower. Since there is assumed to be movement during a round, facing works as normal with a tower shield. It provides Total Cover in all directions and you determine cover normally, drawing a line from the attacker to the defender. You will always have cover from it, because it moves with you. Its does not say that you must declare a direction, like the SHield spell did in 3.0. No enemy ever strikes you from behind in D+D. As a house rule your DM could negate the bonus vs one person in a flanking situation, but there is no way that you are getting a ranged or melee attack off on someone using a tower shield. My personal opinion is that anyone with a brain will have a TowerShield. Since you cannot attack anyway, all you are taking is -10 to skill checks. The Max Dex Bonus/Shield AC Bonus is irrelevant for you because no one is getting an attack off on you. That doesn't affect me drinking potions, running away from the fight, activating a magic item, or any number of other non-attack actions. Unless you intend to use it for the AC, in which case you'd do well to take a level of fighter or waste a feat. I think that the Tower Shield is broken as is and a simple line of text, explaining that it must be planted and set against attacks from a certaint direction would fix it. [/QUOTE]
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Tower Shields [3.5]
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