Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tower shopping! For the wizard who has everything...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4034658" data-attributes="member: 3192"><p>Honestly, towers are so last century. Why do wizards want towers anyways? So dragons can come along and more easily pick them up? I don't think so. Maybe once, long ago, it was en vogue to take over the tower of your previous master. Or subsume the living quarters of whatever long forgotten refuge within your own pile of junk. Heck, the only reason "towers" were so popular, was because mud huts were not nearly as defensible. And really, what else have people ever built out on the outskirts of civilization that has any kind shelf life, but forgotten, stone watchtowers? </p><p></p><p>The modern wizard has seen the light. Living outside of civilization is only a benefit when civilization makes it a point of keeping you outside. In the new, kinder, gentler, fantasy world wizards can ply their craft without fear of the superstitious peasantry. Have you heard about these new worlds? Coiffed and cultured bugbears and gnolls strut about city streets with multiracial populations numbering in the millions. A wizard's once unique abilities are cut, dried, and codified with craft shops sitting next to your favorite blacksmith and jeweler. You can make quite the copper in the security business alone. Sure, repeatedly producing the same items and performing the same services can get a little dull, but really, people prefer what they know. And the money's good.</p><p></p><p></p><p></p><p>In all seriousness, build a dungeon. They allow for defense against aerial attacks, they fit lone wizard archetype, and there are thousands of examples to steal. (not to mention digging holes in the ground is a heck of a lot easier than finding all those stones)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4034658, member: 3192"] Honestly, towers are so last century. Why do wizards want towers anyways? So dragons can come along and more easily pick them up? I don't think so. Maybe once, long ago, it was en vogue to take over the tower of your previous master. Or subsume the living quarters of whatever long forgotten refuge within your own pile of junk. Heck, the only reason "towers" were so popular, was because mud huts were not nearly as defensible. And really, what else have people ever built out on the outskirts of civilization that has any kind shelf life, but forgotten, stone watchtowers? The modern wizard has seen the light. Living outside of civilization is only a benefit when civilization makes it a point of keeping you outside. In the new, kinder, gentler, fantasy world wizards can ply their craft without fear of the superstitious peasantry. Have you heard about these new worlds? Coiffed and cultured bugbears and gnolls strut about city streets with multiracial populations numbering in the millions. A wizard's once unique abilities are cut, dried, and codified with craft shops sitting next to your favorite blacksmith and jeweler. You can make quite the copper in the security business alone. Sure, repeatedly producing the same items and performing the same services can get a little dull, but really, people prefer what they know. And the money's good. In all seriousness, build a dungeon. They allow for defense against aerial attacks, they fit lone wizard archetype, and there are thousands of examples to steal. (not to mention digging holes in the ground is a heck of a lot easier than finding all those stones) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tower shopping! For the wizard who has everything...
Top