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Tower shopping! For the wizard who has everything...
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<blockquote data-quote="Serienna" data-source="post: 4034846" data-attributes="member: 59871"><p>These ideas are absolutely brilliant! Not all of them can work for my wizard and my campaign, but they’re raising ideas! Keep em coming!</p><p>A gaudy tower would be a bad move in this campaign. For some reason I completely ignored the notion of aerial attack (like an idiot). Inquiring tower shattering dragons would very much want to know where this wizard sets up shop. The flight capable tower idea is *amazing* but unfortunately beyond the means of this particular wizard for the time being. </p><p>A dungeon didn’t sound so appealing (earthquake anyone), however it might be the way to go if properly reinforced. A certain dwarf overthane owes a big favor. Then again, there is no view. If its embedded into the lower parts of a mountain. It does need to be big enough to accommodate the needs of an epic wizard (and three apprentices), and whatever important kingdom related characters require assistance. So many decisions to make!</p><p></p><p>However from this thread, a wonderful secrecy idea occurred. If she goes through a dungeon route (or underground tower), she can find a suitable location and set a portal in and out from another cave so the workers never are aware of its actual and very distant location. Sure the expenditure would be vast but certainly less than having them haul stuff out to a remote construction site. Building rooms and walling them off so as the only method of egress would be to become insubstantial would certainly be helpful in keeping those inquisitive apprentices from restricted areas. It also can double as a holding area should something manages to pursue the wizard through a portal home. </p><p>The major fear with that would be collapse, and of course its not remarkable for the aesthetics. Then again it could be completely sealed off so as to be inconspicuous…</p><p>Hmm…</p><p> Who needs windows anyway?</p><p>Although hanging out underground is more a dwarf thing than this particular ray of sunshine. However it *is* a tactical world, and should someone accidentally summon something icky, there are worse disasters than it finding itself trapped underground.</p><p>Then again, no messenger birds, gryphon riders, etc will be able to get there. This wizard is hardly self-exiling individualist, she recently resigned herself from effectively leading a nation’s military!</p><p></p><p>Maybe a tower is the right way to go...</p><p></p><p>And if the dungeons were so great, how come they keep getting looted? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>Even so topic expanded to dungeoncraft. Its not build a better mousetrap but Epic Cribs!</p><p></p><p>These ideas are fantastic!!! I can't wait to see more.</p></blockquote><p></p>
[QUOTE="Serienna, post: 4034846, member: 59871"] These ideas are absolutely brilliant! Not all of them can work for my wizard and my campaign, but they’re raising ideas! Keep em coming! A gaudy tower would be a bad move in this campaign. For some reason I completely ignored the notion of aerial attack (like an idiot). Inquiring tower shattering dragons would very much want to know where this wizard sets up shop. The flight capable tower idea is *amazing* but unfortunately beyond the means of this particular wizard for the time being. A dungeon didn’t sound so appealing (earthquake anyone), however it might be the way to go if properly reinforced. A certain dwarf overthane owes a big favor. Then again, there is no view. If its embedded into the lower parts of a mountain. It does need to be big enough to accommodate the needs of an epic wizard (and three apprentices), and whatever important kingdom related characters require assistance. So many decisions to make! However from this thread, a wonderful secrecy idea occurred. If she goes through a dungeon route (or underground tower), she can find a suitable location and set a portal in and out from another cave so the workers never are aware of its actual and very distant location. Sure the expenditure would be vast but certainly less than having them haul stuff out to a remote construction site. Building rooms and walling them off so as the only method of egress would be to become insubstantial would certainly be helpful in keeping those inquisitive apprentices from restricted areas. It also can double as a holding area should something manages to pursue the wizard through a portal home. The major fear with that would be collapse, and of course its not remarkable for the aesthetics. Then again it could be completely sealed off so as to be inconspicuous… Hmm… Who needs windows anyway? Although hanging out underground is more a dwarf thing than this particular ray of sunshine. However it *is* a tactical world, and should someone accidentally summon something icky, there are worse disasters than it finding itself trapped underground. Then again, no messenger birds, gryphon riders, etc will be able to get there. This wizard is hardly self-exiling individualist, she recently resigned herself from effectively leading a nation’s military! Maybe a tower is the right way to go... And if the dungeons were so great, how come they keep getting looted? :p Even so topic expanded to dungeoncraft. Its not build a better mousetrap but Epic Cribs! These ideas are fantastic!!! I can't wait to see more. [/QUOTE]
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