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Tower shopping! For the wizard who has everything...
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<blockquote data-quote="Shayuri" data-source="post: 4035071" data-attributes="member: 4936"><p>Can you obtain the Genesis spell? A scroll of it is just 33,000-odd gp.</p><p></p><p>This gives you a smallish demiplane, which slowly begins to grow. The terrain of it is chosen by you, and is gradually revealed as it grows. Anything living has to be imported, of course.</p><p></p><p>The demiplane comes with a single permanant 'gate,' that can be anchored to the Material plane.</p><p></p><p>NOW</p><p></p><p>My favorite epic mage created a nice demiplane where it was always sunny and warm, and built a comfy house there. The other end of the gate led to a little shack on the Material Plane...a dilapidated old thing that looked like an old abandoned hunter's shelter. Until you looked through Detect Magic...and beat the Magic Aura spells that dampened out its auras.</p><p></p><p>The shack -glowed- with abjurations and divinations and stuff. Alarms and wizard locks and wards aplenty. In fact, there were liberally scattered warning spells all through the area around it, so intruders could be "tracked" as they approached it.</p><p></p><p>If you know some druids, have them head on over to cast Liveoak once a month, or shell out to make it Permanant.</p><p></p><p>Even so, its primary defense was its apparent dullness. The grand tower was safely tucked away in the Deep Ethereal...accessible only by the gate, or by a Gate spell (or Planeshift, if you can somehow find the tuning fork for a baby demiplane).</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4035071, member: 4936"] Can you obtain the Genesis spell? A scroll of it is just 33,000-odd gp. This gives you a smallish demiplane, which slowly begins to grow. The terrain of it is chosen by you, and is gradually revealed as it grows. Anything living has to be imported, of course. The demiplane comes with a single permanant 'gate,' that can be anchored to the Material plane. NOW My favorite epic mage created a nice demiplane where it was always sunny and warm, and built a comfy house there. The other end of the gate led to a little shack on the Material Plane...a dilapidated old thing that looked like an old abandoned hunter's shelter. Until you looked through Detect Magic...and beat the Magic Aura spells that dampened out its auras. The shack -glowed- with abjurations and divinations and stuff. Alarms and wizard locks and wards aplenty. In fact, there were liberally scattered warning spells all through the area around it, so intruders could be "tracked" as they approached it. If you know some druids, have them head on over to cast Liveoak once a month, or shell out to make it Permanant. Even so, its primary defense was its apparent dullness. The grand tower was safely tucked away in the Deep Ethereal...accessible only by the gate, or by a Gate spell (or Planeshift, if you can somehow find the tuning fork for a baby demiplane). [/QUOTE]
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