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Tower shopping! For the wizard who has everything...
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<blockquote data-quote="DarkKestral" data-source="post: 4036215" data-attributes="member: 40100"><p>I also suggest the portal workers to site then remove portal idea. Keeps you in control, but doesn't require as much effort to be obscure. Also highly recommend the 'build multiples' option. Don't necessarily need to go the whole hog, but enough that you'll at least have a tower everyone thinks you live at (just use a couple of permanent persistent images of you being irascible and irritated and coming out to complain and make the images do so only when it's something that would normally be irritated with.)</p><p></p><p>Ok, as far as levitating goes: you don't need a whole bunch of gp to get the levitating effect; just use immovable rods in the foundation and have them support around 7500 lbs each, so that you've got some overhead, for a total cost of 5000gp per 7500 lbs. Combine with a Lyre of Building and Wall spells, and you'll not have much in the way of gp costs, except for protective measures. Next up: Forbiddance spells. Go the whole hog and cover the entire place, plus much of the region around it. Major gp cost, but it's worth it. Now permanency some obscuring mists and blanket the entire next few miles around. After that, research a version of reverse gravity that lets you set the direction, then permanency it and build a maze using the gravity spells and the mist to keep aerial visitors from being able to find the place and figure out where they are.</p><p></p><p>After that, the illusions... use some to lead people astray; I'd go for some permanent persistant images and some dancing lights types of effect to make the area seem foreboding and scary, and like there's some unnatural influences. Bonus points if you set this up in a dark wood and convince any neutral-to-good humanoid locals to scare visitors away, but in such a way that it keeps the torch-n'-pitchfork tendencies of other locals down. Make your attackers' fears their own enemy.</p><p></p><p>Next up, permanent walls of force surrounding the entire tower, and magical traps and alarm spells in the entrances to your tower. Furthermore, back them up with mundane ones and perhaps triggerable GDMs or even anti-magic fields to provide some problems for more magical attackers.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4036215, member: 40100"] I also suggest the portal workers to site then remove portal idea. Keeps you in control, but doesn't require as much effort to be obscure. Also highly recommend the 'build multiples' option. Don't necessarily need to go the whole hog, but enough that you'll at least have a tower everyone thinks you live at (just use a couple of permanent persistent images of you being irascible and irritated and coming out to complain and make the images do so only when it's something that would normally be irritated with.) Ok, as far as levitating goes: you don't need a whole bunch of gp to get the levitating effect; just use immovable rods in the foundation and have them support around 7500 lbs each, so that you've got some overhead, for a total cost of 5000gp per 7500 lbs. Combine with a Lyre of Building and Wall spells, and you'll not have much in the way of gp costs, except for protective measures. Next up: Forbiddance spells. Go the whole hog and cover the entire place, plus much of the region around it. Major gp cost, but it's worth it. Now permanency some obscuring mists and blanket the entire next few miles around. After that, research a version of reverse gravity that lets you set the direction, then permanency it and build a maze using the gravity spells and the mist to keep aerial visitors from being able to find the place and figure out where they are. After that, the illusions... use some to lead people astray; I'd go for some permanent persistant images and some dancing lights types of effect to make the area seem foreboding and scary, and like there's some unnatural influences. Bonus points if you set this up in a dark wood and convince any neutral-to-good humanoid locals to scare visitors away, but in such a way that it keeps the torch-n'-pitchfork tendencies of other locals down. Make your attackers' fears their own enemy. Next up, permanent walls of force surrounding the entire tower, and magical traps and alarm spells in the entrances to your tower. Furthermore, back them up with mundane ones and perhaps triggerable GDMs or even anti-magic fields to provide some problems for more magical attackers. [/QUOTE]
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