GMforPowergamers
Legend
Ok, so I am working on some town idea's, and it has come up... what do your characters carry in town.
OK, comeing into town, or a new one you are only staying in over night you may just stay fully equiped... but what about when you are 'home'?
Here is my problem. I have a PC who wears Chain armor, has an excution axe, a Long bow, and a full back pack. If he is going to the local bar, to celebrae his brother's 'becomeing a man' 15th birthday, why is he decked out the same as going into a dungeon???
Now this is just an example (One from my roommate game a few months ago so not out of nowhere) but since I am now working on a new level 1 game and I want the PCs to act naturaly...so here is what I sent them:
so what do the rest of you think?
I don't just mean in D&D eaither... we had soem problems with heavy (and illgal) weapons being carryied around in our WoD games, and I have even seen a PC in a star trek game carry a phaser rifle over his shoulder well on a ship, in dock over vulcan...
OK, comeing into town, or a new one you are only staying in over night you may just stay fully equiped... but what about when you are 'home'?
Here is my problem. I have a PC who wears Chain armor, has an excution axe, a Long bow, and a full back pack. If he is going to the local bar, to celebrae his brother's 'becomeing a man' 15th birthday, why is he decked out the same as going into a dungeon???
Now this is just an example (One from my roommate game a few months ago so not out of nowhere) but since I am now working on a new level 1 game and I want the PCs to act naturaly...so here is what I sent them:
There was a time I would not have felt this needed to be said…but we have all kind of worked out our own wave length of thought…so here we go.
SO what sort of cause and effect am I talking about. I am talking about the difference between town and dungeon adventures. In dungeons it is (atleast 9 times out of 10) kill or be killed. In towns things are different. In towns you need to decide if killing is worth it.
In the real world you can’t pull out a gun and shoot a drunk in a bar for spitting in your face without going to jail. In the real world even the fist fight you start will most likely mean a hassle by the cops if not a ride downtown…
Now apply this to the game world… if people are not using lethal force on you, and you do there will be consequences.
In the real world people might carry a pistol around, but you don’t see people carrying AK 47’s, or Law rocket launchers…
In game you might OWN an execution axe, or a staff, or a full blade… but you don’t walk around town in it… You might own full plate, or scale, or even hide armor… but if you walk around every day in it there are consequences.
Now lets talk out of game, social contract type thing. As the DM I promises 9 time out of 10 you will face lesser combat problems in town (Inless you go looking for trouble). So you don’t need everything…
I will also include a few extra +X cloth and leather armors if you will limit yourself to them…
To give you an example (And maybe a hint toward my game) If a bunch of trouble makers are doing public bad things, and you stop them using non lethal, or even non combat ways, then you can always track them back to a more private place to (Lets say dispose of) them.
so what do the rest of you think?
I don't just mean in D&D eaither... we had soem problems with heavy (and illgal) weapons being carryied around in our WoD games, and I have even seen a PC in a star trek game carry a phaser rifle over his shoulder well on a ship, in dock over vulcan...