Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Town adventures and consequences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slander" data-source="post: 5045460" data-attributes="member: 1593"><p>This is one of those instances where you've gotta decide how much and what kind of verisimilitude you want to create. </p><p></p><p>IMO, a "normal" response to someone going around fully armed and armored in "civilized" places is going to be distrust, suspicion, NPCs "having an important engagement somewhere else", hassle by the local law, and the like. Doesn't matter if he's in town for a day or a year ... if a character looks like trouble, or like he's expecting trouble, it's going to elicit an appropriate response. A guy freely displaying an executioners axe would look like trouble. </p><p></p><p>Characters like that could hang out in the rough parts of town w/o that kind of hassle. But then the character has to deal with everything that comes with being in the rough part of town.</p><p></p><p>The question is, do you have the energy and desire to enforce this kind of reality every time? It sounds like you want to in this case. But if you didn't do it all the time, I know I'd personally feel jerked around. I'd simply be waiting for you to spring a fight where I'm not equipped.</p><p></p><p>My group uses more of an anime vibe in that respect. People, PCs and NPCs alike, wander around all the time w/ weapons and it's considered normal. But the players in my group typically don't have an interest in being in one place all that long. It's simply easier to allow them to wander around as is, ask their questions, get their repairs, and move on.</p></blockquote><p></p>
[QUOTE="Slander, post: 5045460, member: 1593"] This is one of those instances where you've gotta decide how much and what kind of verisimilitude you want to create. IMO, a "normal" response to someone going around fully armed and armored in "civilized" places is going to be distrust, suspicion, NPCs "having an important engagement somewhere else", hassle by the local law, and the like. Doesn't matter if he's in town for a day or a year ... if a character looks like trouble, or like he's expecting trouble, it's going to elicit an appropriate response. A guy freely displaying an executioners axe would look like trouble. Characters like that could hang out in the rough parts of town w/o that kind of hassle. But then the character has to deal with everything that comes with being in the rough part of town. The question is, do you have the energy and desire to enforce this kind of reality every time? It sounds like you want to in this case. But if you didn't do it all the time, I know I'd personally feel jerked around. I'd simply be waiting for you to spring a fight where I'm not equipped. My group uses more of an anime vibe in that respect. People, PCs and NPCs alike, wander around all the time w/ weapons and it's considered normal. But the players in my group typically don't have an interest in being in one place all that long. It's simply easier to allow them to wander around as is, ask their questions, get their repairs, and move on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Town adventures and consequences
Top