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<blockquote data-quote="JoeGKushner" data-source="post: 5045524" data-attributes="member: 1129"><p>As soon as you mentioned "the real world", I stopped reading.</p><p></p><p>A lot of it is going to depend on the local and how much the players trust you. To me, that essentially said, "I wish to screw with your players."</p><p></p><p>It's rare to read older fantasy materal and think about such things. Rarely did I pick up a Robert E. Howard book and find Conan going, "Damn the city for taking my things." or otherwise regreting his lack of weapons and material. Ditto for Fafrd and the Grey Mouser. </p><p></p><p>Even in more 'modern' games, in the Forgotten Realms, the North is a hazardous place and has a very fronteir like atmosphere. The Moonsea region is filled with mercenaries. Ver and far away are the places where going about in arms and armor might not be appropriate. Weapon bindings might be standard in some of the more 'civilized' places with fees and other bits being appropriate, but if the characters are 'professional' adventurers, they probably have the city's leave to use such items, espeically if they've done any work for the city in the past.</p><p></p><p>Remember that when you start talking about the 'real world', what you really mean is in your experience... generally as applied to the United States, Britain or other 'civlized places Let's not forget that south of the United States, the Mexican government is using the Army to fight the Familia who goes around with military grade weapons and RPGs and thinks nothing of declaring war of the locals. That indeed, in many parts of the world, your weapons can be a sign of manhood. Parts of Africa are rife with easy to gain weapons, laid out in the streets and market for ease of purchase. </p><p></p><p>Hell, even in places like Chicago, there are places its best not to go unless you have relatives, friends, or supreme self confidence in your ability to handle a situation. Places that cops don't go alone.</p><p></p><p>City does not necessarily mean 'safe.'.</p><p></p><p>Edit: It also generally tends to be a screw you to the fighters, something that 4e went to a whole new system to avoid. Wizards, Swordmages and other non-armored characters, especially those that don't use traditional weapons, are going to wind up getting the benefit of the freebies for something they normally do already.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5045524, member: 1129"] As soon as you mentioned "the real world", I stopped reading. A lot of it is going to depend on the local and how much the players trust you. To me, that essentially said, "I wish to screw with your players." It's rare to read older fantasy materal and think about such things. Rarely did I pick up a Robert E. Howard book and find Conan going, "Damn the city for taking my things." or otherwise regreting his lack of weapons and material. Ditto for Fafrd and the Grey Mouser. Even in more 'modern' games, in the Forgotten Realms, the North is a hazardous place and has a very fronteir like atmosphere. The Moonsea region is filled with mercenaries. Ver and far away are the places where going about in arms and armor might not be appropriate. Weapon bindings might be standard in some of the more 'civilized' places with fees and other bits being appropriate, but if the characters are 'professional' adventurers, they probably have the city's leave to use such items, espeically if they've done any work for the city in the past. Remember that when you start talking about the 'real world', what you really mean is in your experience... generally as applied to the United States, Britain or other 'civlized places Let's not forget that south of the United States, the Mexican government is using the Army to fight the Familia who goes around with military grade weapons and RPGs and thinks nothing of declaring war of the locals. That indeed, in many parts of the world, your weapons can be a sign of manhood. Parts of Africa are rife with easy to gain weapons, laid out in the streets and market for ease of purchase. Hell, even in places like Chicago, there are places its best not to go unless you have relatives, friends, or supreme self confidence in your ability to handle a situation. Places that cops don't go alone. City does not necessarily mean 'safe.'. Edit: It also generally tends to be a screw you to the fighters, something that 4e went to a whole new system to avoid. Wizards, Swordmages and other non-armored characters, especially those that don't use traditional weapons, are going to wind up getting the benefit of the freebies for something they normally do already. [/QUOTE]
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