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<blockquote data-quote="Gilladian" data-source="post: 5045673" data-attributes="member: 2093"><p>I'm going to mention two different settings, and situations within those settings, as providing a range of "what I do".</p><p></p><p>Ptolus campaign - large city, adventurer-rich, adventurer-friendly on the whole. I let the PCs run around with most of their armor and weapons most of the time. If they try to enter a public building, or the noble's quarter, they get told to leave the armor and weapons behind before they can enter. Otherwise, they get a pass. </p><p></p><p>My Homebrew campaign - mostly small cities, towns and wilderness. Settled areas are not particularly adventurer-friendly, and adventurers are rare. If they're passing through a town or village, they don't have to worry about their weapons and armor. If they're staying more than a day, then they'd best stop looking like "lowlife scum adventurers" and dress like regular people. However, depending on the community, this can still include small blades, light armor, and some gear.</p><p></p><p>There are a couple of places, however, in my campaign world, where simply showing up dressed like an adventurer will get you in trouble. In one region there's considerable civil unrest, and laws have been passed that disallow weapons and armor in the hands of anyone except the watch and the guard. In the far south, where the Old Empire's collapse was much mitigated, there are laws requiring all weapons to be peace bonded, and all bearers of armor/weapons to have legal documents permitting them to carry such.</p><p></p><p>I try not to "ride" players for such details, but I do make the occasional reminder to them of the local customs, and their adherence or lack thereof. They know from experience that I'm not "out to screw them" and will go along because they know it is something that I enjoy (that level of verisimilitude).</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5045673, member: 2093"] I'm going to mention two different settings, and situations within those settings, as providing a range of "what I do". Ptolus campaign - large city, adventurer-rich, adventurer-friendly on the whole. I let the PCs run around with most of their armor and weapons most of the time. If they try to enter a public building, or the noble's quarter, they get told to leave the armor and weapons behind before they can enter. Otherwise, they get a pass. My Homebrew campaign - mostly small cities, towns and wilderness. Settled areas are not particularly adventurer-friendly, and adventurers are rare. If they're passing through a town or village, they don't have to worry about their weapons and armor. If they're staying more than a day, then they'd best stop looking like "lowlife scum adventurers" and dress like regular people. However, depending on the community, this can still include small blades, light armor, and some gear. There are a couple of places, however, in my campaign world, where simply showing up dressed like an adventurer will get you in trouble. In one region there's considerable civil unrest, and laws have been passed that disallow weapons and armor in the hands of anyone except the watch and the guard. In the far south, where the Old Empire's collapse was much mitigated, there are laws requiring all weapons to be peace bonded, and all bearers of armor/weapons to have legal documents permitting them to carry such. I try not to "ride" players for such details, but I do make the occasional reminder to them of the local customs, and their adherence or lack thereof. They know from experience that I'm not "out to screw them" and will go along because they know it is something that I enjoy (that level of verisimilitude). [/QUOTE]
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