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<blockquote data-quote="JoeGKushner" data-source="post: 5045981" data-attributes="member: 1129"><p>And we know the players in this campaign aren't like that because?</p><p></p><p> </p><p></p><p>So in the OP, where he states, "In the real world people might carry a pistol around, but you don’t see people carrying AK 47’s, or Law rocket launchers…" you interpet that as the world of the past? I think you may need to read the OP again.</p><p></p><p></p><p> What if it's the cleric of Tempus or another war god? Yeah, the situation can vary tremendously. But you get the meat of what I'm saying so don't dance around it. </p><p></p><p></p><p></p><p>Because the game has been designed from the ground up to make the classes more equal in the field of combat and by deliberately desginging things to hinder those players whose abilities are handicapped by these things (arms and armor) you're essentially telling the players the best way to get around these issues is to stick with classes that don't suffer from these non-game penalities that you're applying to them?</p><p></p><p>If your campaign revolves around the players MUST NOT HAVE HEAVY ARMS AND ARMOR mentality, then you might as well just gas and enslave them via the old classics and move on from there. If the players are more comfortable in the game and you have to start talking about people in the real world carrying AK-47s then to me, you've already lost the field regardless of the justification you're just now trying to introduce. At best move the action to another place where those new laws and ideas may be in vogue as opposed to trying to shoe horn in what the players should be doing.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5045981, member: 1129"] And we know the players in this campaign aren't like that because? So in the OP, where he states, "In the real world people might carry a pistol around, but you don’t see people carrying AK 47’s, or Law rocket launchers…" you interpet that as the world of the past? I think you may need to read the OP again. What if it's the cleric of Tempus or another war god? Yeah, the situation can vary tremendously. But you get the meat of what I'm saying so don't dance around it. Because the game has been designed from the ground up to make the classes more equal in the field of combat and by deliberately desginging things to hinder those players whose abilities are handicapped by these things (arms and armor) you're essentially telling the players the best way to get around these issues is to stick with classes that don't suffer from these non-game penalities that you're applying to them? If your campaign revolves around the players MUST NOT HAVE HEAVY ARMS AND ARMOR mentality, then you might as well just gas and enslave them via the old classics and move on from there. If the players are more comfortable in the game and you have to start talking about people in the real world carrying AK-47s then to me, you've already lost the field regardless of the justification you're just now trying to introduce. At best move the action to another place where those new laws and ideas may be in vogue as opposed to trying to shoe horn in what the players should be doing. [/QUOTE]
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