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<blockquote data-quote="JoeGKushner" data-source="post: 5046052" data-attributes="member: 1129"><p>So it's not system specific unless it's the systems problem?</p><p></p><p> Except when they can't use their standard weapons and armor right? It's the monk problem that 3ed faced a lot. When the chips are down because of the high reliance of arms and armor, magic arms and armor, the monk and spellcaters tend to have the advantage. By using these situations, you are telling your players, in game, that it's best not to have to have characters that rely on weapons and armor because you will strike them when the chips are down. THen they will all pick classes where the utility of arms and armor is minor. Your actions will force their character choices. </p><p></p><p></p><p></p><p></p><p>That if the GM is forced to rely on the playes dropping their weapons and armor for some specific plot point to move forward, that instead of forcing the players to adopt behavior, that at to this point seems abnormal, he might as well drug them and give them a hero point or something as opposed to forcing them to act in methods they don't normally do.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5046052, member: 1129"] So it's not system specific unless it's the systems problem? Except when they can't use their standard weapons and armor right? It's the monk problem that 3ed faced a lot. When the chips are down because of the high reliance of arms and armor, magic arms and armor, the monk and spellcaters tend to have the advantage. By using these situations, you are telling your players, in game, that it's best not to have to have characters that rely on weapons and armor because you will strike them when the chips are down. THen they will all pick classes where the utility of arms and armor is minor. Your actions will force their character choices. That if the GM is forced to rely on the playes dropping their weapons and armor for some specific plot point to move forward, that instead of forcing the players to adopt behavior, that at to this point seems abnormal, he might as well drug them and give them a hero point or something as opposed to forcing them to act in methods they don't normally do. [/QUOTE]
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