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<blockquote data-quote="Celebrim" data-source="post: 5046078" data-attributes="member: 4937"><p>Tautologically true, but perforce true. If there is a systems problem, perforce it is system specific. However, the problem of players ignoring social norms in favor of combat readiness is not a system specific problem. Hense, I did not address it as one.</p><p></p><p></p><p></p><p>I'm not at all sure where you are going with that. If you pick classes that can't wear heavy armor, you are likely to have a lower AC than ones that do wear heavy armor and as such you are likely to experience situations where you really wished you could wear heavy metal plates. What does "when the chips are down" have to do with this? As far as I can tell, you keep shifting the discussion to, "The DM is forcing you to take your armor off so that he can screw you over." I refer back to my original responce, where I complained about DMs that did this and then complained about there players fighting tooth and nail to stay prepared for combat at all times. </p><p></p><p>All I can say is that there are times when wearing platemail sucks, and times when you'll be really grateful for the few extra points of AC. There are going to be times when being an arcane worker of wonders is going to be great, and times it is going to suck. Whatever role you choose, it's not going to be the best in every situation.</p><p></p><p>I think that the DM is under some obligation to tell the player if he intends to run a campaign where one class or another is heavily disadvantaged, or where one concept or another is heavily disadvantaged. Assuming the existance of alot of feats related to wearing heavy armor, I'd probably caution a player not to invest in them in a campaign that was going to feature alot of travel aboard ship, slogging through jungle sauna's, etc. Likewise, if I was going to run a campaign heavy on undead and poor on trap filled tombs, I'd probably caution against playing a pure rogue. Then again, I play something of a sandbox, so if you didn't want to have a campaign like that then I could probably handle it with a suitable 'heads up we are going off the map'.</p><p></p><p></p><p></p><p>Errr... we just speak entirely different languages I think. You seem think of the DM as some sort of circus master who is cracking a whip and making players jump through hoops.</p><p></p><p></p><p></p><p>???</p><p></p><p></p><p></p><p>The players or the characters??? What do drugs have to do with it?</p><p></p><p></p><p></p><p>Huh???</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5046078, member: 4937"] Tautologically true, but perforce true. If there is a systems problem, perforce it is system specific. However, the problem of players ignoring social norms in favor of combat readiness is not a system specific problem. Hense, I did not address it as one. I'm not at all sure where you are going with that. If you pick classes that can't wear heavy armor, you are likely to have a lower AC than ones that do wear heavy armor and as such you are likely to experience situations where you really wished you could wear heavy metal plates. What does "when the chips are down" have to do with this? As far as I can tell, you keep shifting the discussion to, "The DM is forcing you to take your armor off so that he can screw you over." I refer back to my original responce, where I complained about DMs that did this and then complained about there players fighting tooth and nail to stay prepared for combat at all times. All I can say is that there are times when wearing platemail sucks, and times when you'll be really grateful for the few extra points of AC. There are going to be times when being an arcane worker of wonders is going to be great, and times it is going to suck. Whatever role you choose, it's not going to be the best in every situation. I think that the DM is under some obligation to tell the player if he intends to run a campaign where one class or another is heavily disadvantaged, or where one concept or another is heavily disadvantaged. Assuming the existance of alot of feats related to wearing heavy armor, I'd probably caution a player not to invest in them in a campaign that was going to feature alot of travel aboard ship, slogging through jungle sauna's, etc. Likewise, if I was going to run a campaign heavy on undead and poor on trap filled tombs, I'd probably caution against playing a pure rogue. Then again, I play something of a sandbox, so if you didn't want to have a campaign like that then I could probably handle it with a suitable 'heads up we are going off the map'. Errr... we just speak entirely different languages I think. You seem think of the DM as some sort of circus master who is cracking a whip and making players jump through hoops. ??? The players or the characters??? What do drugs have to do with it? Huh??? [/QUOTE]
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