Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Town adventures and consequences
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thornir Alekeg" data-source="post: 5046098" data-attributes="member: 15651"><p>Back to the OPs post - Personally I would handwave most of the issue with what the PCs are wearing/equipped with except in unusual circumstances such as dinner with nobles, etc. </p><p></p><p>Where I would enforce "reality" would be on the issue of consequences of your actions. If you whip out the longsword and kill the drunk bastard who punched you in the bar, you will probably end up in serious trouble.</p><p></p><p>As for the social contract with players - you say 9 times out of 10 they will be in lesser combat situations - to the players that may appear to be you looking to screw them 1 time in 10. I can remember when I tried to run a Mechwarrior RPG game years ago. In the first version of the game, weapons were deadly and people were realistically very susceptible to dying from them. After one case where the PCs were attacked by a group of soldiers armed with sub-machine guns and grenades while the PCs were in their barracks resting, two of the players stated that their PCs were no longer leaving their Mechs. They would take the Mechs out to talk to a contact, purchase equipment, they would eat and sleep there etc. </p><p></p><p>If you make it so the players feel like you are trying to get them, they will do everything possible to avoid those situations, perhaps never going into town anymore.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5046098, member: 15651"] Back to the OPs post - Personally I would handwave most of the issue with what the PCs are wearing/equipped with except in unusual circumstances such as dinner with nobles, etc. Where I would enforce "reality" would be on the issue of consequences of your actions. If you whip out the longsword and kill the drunk bastard who punched you in the bar, you will probably end up in serious trouble. As for the social contract with players - you say 9 times out of 10 they will be in lesser combat situations - to the players that may appear to be you looking to screw them 1 time in 10. I can remember when I tried to run a Mechwarrior RPG game years ago. In the first version of the game, weapons were deadly and people were realistically very susceptible to dying from them. After one case where the PCs were attacked by a group of soldiers armed with sub-machine guns and grenades while the PCs were in their barracks resting, two of the players stated that their PCs were no longer leaving their Mechs. They would take the Mechs out to talk to a contact, purchase equipment, they would eat and sleep there etc. If you make it so the players feel like you are trying to get them, they will do everything possible to avoid those situations, perhaps never going into town anymore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Town adventures and consequences
Top