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<blockquote data-quote="Theo R Cwithin" data-source="post: 5046404" data-attributes="member: 75712"><p>If the GM is continually doing this, certainly this is true. But at the same time, there's no reason the GM shouldn't be able to put the PCs in a tight spot now and then. It's these kinds of restriction, cultural details, and other situations that keeps a game world interesting-- and keeps the PCs on their toes.</p><p></p><p>Imho, RPGing does demand a certain degree of maturity on the part of all players, including the GM. There should be a level of trust between everyone at the table that no one is trying to screw over anyone else.</p><p></p><p>A GM who intentionally disadvantages his players' characters all the time is playing "competitively" and missing the point of the game (unless that IS the point of their campaign, of course!). "Power tripping" is not a good quality in a GM. </p><p></p><p>Likewise, players who fail to accept that their players will occasionally be put (or even *gasp* <u><em>forced</em></u>!) into situations where they aren't optimally suited to "win" are suffering from an over-bloated sense of entitlement.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5046404, member: 75712"] If the GM is continually doing this, certainly this is true. But at the same time, there's no reason the GM shouldn't be able to put the PCs in a tight spot now and then. It's these kinds of restriction, cultural details, and other situations that keeps a game world interesting-- and keeps the PCs on their toes. Imho, RPGing does demand a certain degree of maturity on the part of all players, including the GM. There should be a level of trust between everyone at the table that no one is trying to screw over anyone else. A GM who intentionally disadvantages his players' characters all the time is playing "competitively" and missing the point of the game (unless that IS the point of their campaign, of course!). "Power tripping" is not a good quality in a GM. Likewise, players who fail to accept that their players will occasionally be put (or even *gasp* [U][I]forced[/I][/U]!) into situations where they aren't optimally suited to "win" are suffering from an over-bloated sense of entitlement. [/QUOTE]
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