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<blockquote data-quote="haakon1" data-source="post: 5048075" data-attributes="member: 25619"><p>It depends on the town.</p><p></p><p>In the real world, you can't carry a gun legally in London. But you can carry a gun openly, if you want to, in many US states. (In rural Washington State, I saw a civilian pull up in a pickup at the gas station and walk in with a revolver on his belt, and nope, he wasn't there to rob it.) And concealed carry also exists.</p><p></p><p>Whereas in Somalia, and a some points in Iraq's history, civilians did go around carrying AK-47s. Heck, in Somalia, an RPG-7 or light machingun wouldn't be out of place.</p><p></p><p>So, in D&D world, I think standards and norms will also vary.</p><p></p><p>IMC, I haven't "jumped" the PCs in town ever, since they've only been in friendly towns, usually towns they are serving. </p><p></p><p>However, I did have one city where weapons needed to be peace-bonded. And yes, this put most of the characters at a disadvantage to arcane casters and the monk. (As opposed to the time there was a puzzle written in Druidic, so everyone was at a disadvantage to the Druid, etc.)</p><p></p><p>And when the PC's went to visit a political leader, I had the guards "hold onto" their weapons. Only the rogue refused, and he wasn't allowed in. Later I had an NPC explain that they were worried about assassination attempts by adventurers, since an adventurer had been mouthing off in a pub about how he could kill the rule and (blah blah) his daughter anytime he wanted, so the militia had killed him and stepped up their security procedures. (An NPC event inspired by a flaming discussion on EnWorld, yeah!)</p><p></p><p>I don't see how any of this would be a tragedy for the players . . . but perhaps I was the sort of DM to have a cloud of enemy ninja's descend on the disarmed characters inside their country's equivalent of the Pentagon, it would piss people off.</p><p></p><p>Speaking of the Pentagon reminds me of Ravencrow's point about modeling behavior. If you want the PC's, to disarm, have an NPC switch from the equivalent of Battle Dress Utilities to the equivalent of a military officer's office uniform (military issue dress shirt and tie, shoes instead of boots, cap instead of helmet, etc.) and see if the PC's get the idea.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5048075, member: 25619"] It depends on the town. In the real world, you can't carry a gun legally in London. But you can carry a gun openly, if you want to, in many US states. (In rural Washington State, I saw a civilian pull up in a pickup at the gas station and walk in with a revolver on his belt, and nope, he wasn't there to rob it.) And concealed carry also exists. Whereas in Somalia, and a some points in Iraq's history, civilians did go around carrying AK-47s. Heck, in Somalia, an RPG-7 or light machingun wouldn't be out of place. So, in D&D world, I think standards and norms will also vary. IMC, I haven't "jumped" the PCs in town ever, since they've only been in friendly towns, usually towns they are serving. However, I did have one city where weapons needed to be peace-bonded. And yes, this put most of the characters at a disadvantage to arcane casters and the monk. (As opposed to the time there was a puzzle written in Druidic, so everyone was at a disadvantage to the Druid, etc.) And when the PC's went to visit a political leader, I had the guards "hold onto" their weapons. Only the rogue refused, and he wasn't allowed in. Later I had an NPC explain that they were worried about assassination attempts by adventurers, since an adventurer had been mouthing off in a pub about how he could kill the rule and (blah blah) his daughter anytime he wanted, so the militia had killed him and stepped up their security procedures. (An NPC event inspired by a flaming discussion on EnWorld, yeah!) I don't see how any of this would be a tragedy for the players . . . but perhaps I was the sort of DM to have a cloud of enemy ninja's descend on the disarmed characters inside their country's equivalent of the Pentagon, it would piss people off. Speaking of the Pentagon reminds me of Ravencrow's point about modeling behavior. If you want the PC's, to disarm, have an NPC switch from the equivalent of Battle Dress Utilities to the equivalent of a military officer's office uniform (military issue dress shirt and tie, shoes instead of boots, cap instead of helmet, etc.) and see if the PC's get the idea. [/QUOTE]
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