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<blockquote data-quote="Quickleaf" data-source="post: 2329128" data-attributes="member: 20323"><p>What if the adventure comes to them?</p><p></p><p>-While passing a temple, the cleric comes out to denounce the PCs. He's absolutely ungrateful about what they've done for the community, considers them morally hazardous (farmboys won't stop talking about them, the bard tried to seduce a noble woman, etc), drawing undue political attention to the town, and accuses their actions of sparking reprisals from the cult. The cleric's tactic is to incite a mob. Once the mob gathers around the PCs, their progress will be halted. If they do not explain themselves, they will be kicked out of town. Of course, fighting the mob brings the town guard and confirms what the cleric has been raving about (in the minds of the townfolk)</p><p></p><p>-The authorities have captured a former cult member, once a caravaneer. The ex-cultie has been brainwashed and doesn't remember much, though magical/psionic methods could be used to probe his mind. However, he has visions of a noble family getting killed and replaced by doppelgangers - he is determined to stop this, and wants the PCs' help going to the doppelgangers lair before they can make their move. In fact, his visions are flashbacks of what has already come to pass, but the doppelgangers are very cunning. If they suspect the PCs know, they will invite them over for a (poisoned) dinner. Getting access to the ex-cultie may be difficult if the PCs have bad relations with town guard.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2329128, member: 20323"] What if the adventure comes to them? -While passing a temple, the cleric comes out to denounce the PCs. He's absolutely ungrateful about what they've done for the community, considers them morally hazardous (farmboys won't stop talking about them, the bard tried to seduce a noble woman, etc), drawing undue political attention to the town, and accuses their actions of sparking reprisals from the cult. The cleric's tactic is to incite a mob. Once the mob gathers around the PCs, their progress will be halted. If they do not explain themselves, they will be kicked out of town. Of course, fighting the mob brings the town guard and confirms what the cleric has been raving about (in the minds of the townfolk) -The authorities have captured a former cult member, once a caravaneer. The ex-cultie has been brainwashed and doesn't remember much, though magical/psionic methods could be used to probe his mind. However, he has visions of a noble family getting killed and replaced by doppelgangers - he is determined to stop this, and wants the PCs' help going to the doppelgangers lair before they can make their move. In fact, his visions are flashbacks of what has already come to pass, but the doppelgangers are very cunning. If they suspect the PCs know, they will invite them over for a (poisoned) dinner. Getting access to the ex-cultie may be difficult if the PCs have bad relations with town guard. Cheers! [/QUOTE]
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