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Town design -- how much is too much?
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<blockquote data-quote="Runesong42" data-source="post: 2323409" data-attributes="member: 10578"><p>Hey all,</p><p>My DM and I are collaborating (sp?) on a project for one of my high level characters. She is a high priestess of her faith and she has decided on a tower for her church, much like a lighthouse (and thus could use the lighthouse stronghold as designed in <em>Sword and Fist</em>).</p><p></p><p>As time rolls on during construction, a war will be pushing refugees towards her church, and we plan on requiring the citadel to be expanded into a walled city/fortress. At construction's end, we plan on the population being somewhere around 35k.</p><p></p><p>We are going to role-play through the castle construction period, seeking refugees, dealing with monsters, etc. and what I would like to know is, how much information would you guys create for your DM in such a scenario?</p><p></p><p>Bear in mind that everything is in a state of flux, so nothing is necessarily permanent until the city is actually complete.</p><p></p><p>Part of me wants to go into explicit detail on every little thing, and part of me feels that too much detail is going to go to waste.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 2323409, member: 10578"] Hey all, My DM and I are collaborating (sp?) on a project for one of my high level characters. She is a high priestess of her faith and she has decided on a tower for her church, much like a lighthouse (and thus could use the lighthouse stronghold as designed in [I]Sword and Fist[/I]). As time rolls on during construction, a war will be pushing refugees towards her church, and we plan on requiring the citadel to be expanded into a walled city/fortress. At construction's end, we plan on the population being somewhere around 35k. We are going to role-play through the castle construction period, seeking refugees, dealing with monsters, etc. and what I would like to know is, how much information would you guys create for your DM in such a scenario? Bear in mind that everything is in a state of flux, so nothing is necessarily permanent until the city is actually complete. Part of me wants to go into explicit detail on every little thing, and part of me feels that too much detail is going to go to waste. [/QUOTE]
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Town design -- how much is too much?
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