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Town Generation
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<blockquote data-quote="eamon" data-source="post: 4010872" data-attributes="member: 51942"><p>The highest level cleric is 1d6 -2 for a hamlet, since a hamlet's community modifier is -2. That means 1/3 of the hamlets have no clerics (rolls of 1 or 2), and the other 2/3 are evenly distributed between 1, 2, 3, and 4th level clerics.</p><p></p><p>As a highest level cleric, a 3rd level cleric is no less typical than a 2nd or 4th level cleric, using the DMG's distribution.</p><p></p><p>A typical hamlet that has a cleric at all, has a highest level cleric of 1st, 2nd, 3rd or 4th level.</p><p></p><p>But, don't sweat it. As long as the distribution you come up with has many more lower level NPC's than higher-level NPC's, you'll be mostly fine. In a slightly high-powered campaign (in which even random NPC's might be high-level) I generated random NPC's: For a random NPC, I've used a distribution of 6d6 pick lowest 3, subtract 3 as their level (and on a roll of 0 it's a helpless NPC such as a child, maimed victim or a very old & weak NPC). That doesn't produce a distribution anything like the DMG's, and yet it's still playable.</p><p></p><p>The DMG distribution would never produce a large town with a wizard of 6th and 4th level, for instance - it's too "chunky". In other words, the distribution is meant to give a roughly representative image of what a community should look like, not actually make any sense - why can't a town have a wizard of 6th and 4th, when it can have a 7th and 3rd level wizard?</p><p></p><p>There's nothing wrong with using the DMG method to make a community, but it's a rough sketch; don't worry about a level here or a level there - the model just isn't accurate enough to make that matter.</p></blockquote><p></p>
[QUOTE="eamon, post: 4010872, member: 51942"] The highest level cleric is 1d6 -2 for a hamlet, since a hamlet's community modifier is -2. That means 1/3 of the hamlets have no clerics (rolls of 1 or 2), and the other 2/3 are evenly distributed between 1, 2, 3, and 4th level clerics. As a highest level cleric, a 3rd level cleric is no less typical than a 2nd or 4th level cleric, using the DMG's distribution. A typical hamlet that has a cleric at all, has a highest level cleric of 1st, 2nd, 3rd or 4th level. But, don't sweat it. As long as the distribution you come up with has many more lower level NPC's than higher-level NPC's, you'll be mostly fine. In a slightly high-powered campaign (in which even random NPC's might be high-level) I generated random NPC's: For a random NPC, I've used a distribution of 6d6 pick lowest 3, subtract 3 as their level (and on a roll of 0 it's a helpless NPC such as a child, maimed victim or a very old & weak NPC). That doesn't produce a distribution anything like the DMG's, and yet it's still playable. The DMG distribution would never produce a large town with a wizard of 6th and 4th level, for instance - it's too "chunky". In other words, the distribution is meant to give a roughly representative image of what a community should look like, not actually make any sense - why can't a town have a wizard of 6th and 4th, when it can have a 7th and 3rd level wizard? There's nothing wrong with using the DMG method to make a community, but it's a rough sketch; don't worry about a level here or a level there - the model just isn't accurate enough to make that matter. [/QUOTE]
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