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Town Generator Beta 0.2
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<blockquote data-quote="towngen" data-source="post: 104664" data-attributes="member: 1528"><p>Support for custom dieties has already been added. Now whether you have to type in the diety names yourself or not is up to the lawyers at WotC.</p><p></p><p>If they forbid me to using any deity names that appear in the PHB and FRCS, then I'll just release a template file with the program that you will have to edit. The probability that someone will retype it and post it on the internet within 10 minutes is close to 100%, so I wouldn't be too concerned about that. One way or another, you'll be able to use any dieties you want. And you'll be able to customize the probabilities of each.</p><p></p><p>There is another thread I started about a week ago titled "Request For Help with Diety Info for Town Generator" in this same forum. It has a copy of the text file the program will load. All that code is already written and will be in the next beta version.</p><p></p><p>There are a couple extra options that some of you might not have thought of when looking at that diety info file. You can list the same diety twice (or more) to get bigger differences in probability. For example, V is only 9 times more common than R. Suppose you list the same diety twice, once with V and once with C. Then another diety is listed as R. Now the chances are 14/15 for #1, and 1/15 for #2. If you want or need a bigger selection of frequency codes, let me know. I could just change it to a number also. That's not a big deal. If you think that's easier or better great, I haven't gotten any comments back on the diety info file yet so I'm not sure what anyone thinks of it yet.</p><p></p><p>Another thing you can do is create a standard section for a campaign world. Then copy&paste it again, chance the name ( for example to [FRCS-The North]), then customize it up again. Now you can have regional templates for various areas with little extra typing.</p><p></p><p>Now as for mercenary groups, so far the only options you're getting are: the size, level of highest person in the group, and amount of magical support the group has. I considered adding another selector for type (ie: calvalry, foot, archers, mixed non-cavalry, marines, seige guys, etc...), but no one complained when it wasn't there. I was probably going to put it in anyway instead of just randomizing it without giving the option to change what it picked, I just didn't get to it yet. If you want or need something more specific then please let me know. Thats the whole point of me releasing the beta! I'd hate to get all the way finished, release the product and have everyone complain that I forgot something that was necessary.</p><p></p><p>Walter</p></blockquote><p></p>
[QUOTE="towngen, post: 104664, member: 1528"] Support for custom dieties has already been added. Now whether you have to type in the diety names yourself or not is up to the lawyers at WotC. If they forbid me to using any deity names that appear in the PHB and FRCS, then I'll just release a template file with the program that you will have to edit. The probability that someone will retype it and post it on the internet within 10 minutes is close to 100%, so I wouldn't be too concerned about that. One way or another, you'll be able to use any dieties you want. And you'll be able to customize the probabilities of each. There is another thread I started about a week ago titled "Request For Help with Diety Info for Town Generator" in this same forum. It has a copy of the text file the program will load. All that code is already written and will be in the next beta version. There are a couple extra options that some of you might not have thought of when looking at that diety info file. You can list the same diety twice (or more) to get bigger differences in probability. For example, V is only 9 times more common than R. Suppose you list the same diety twice, once with V and once with C. Then another diety is listed as R. Now the chances are 14/15 for #1, and 1/15 for #2. If you want or need a bigger selection of frequency codes, let me know. I could just change it to a number also. That's not a big deal. If you think that's easier or better great, I haven't gotten any comments back on the diety info file yet so I'm not sure what anyone thinks of it yet. Another thing you can do is create a standard section for a campaign world. Then copy&paste it again, chance the name ( for example to [FRCS-The North]), then customize it up again. Now you can have regional templates for various areas with little extra typing. Now as for mercenary groups, so far the only options you're getting are: the size, level of highest person in the group, and amount of magical support the group has. I considered adding another selector for type (ie: calvalry, foot, archers, mixed non-cavalry, marines, seige guys, etc...), but no one complained when it wasn't there. I was probably going to put it in anyway instead of just randomizing it without giving the option to change what it picked, I just didn't get to it yet. If you want or need something more specific then please let me know. Thats the whole point of me releasing the beta! I'd hate to get all the way finished, release the product and have everyone complain that I forgot something that was necessary. Walter [/QUOTE]
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