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Town Generator - Final(?) GUI only Beta 0.22
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<blockquote data-quote="towngen" data-source="post: 117628" data-attributes="member: 1528"><p>Thanks for the compliments.</p><p></p><p>The gods in the FRCS section is just a cut&paste of the standard pantheon because I'm too lazy to type all that stuff in right now. I'll get around to it one of these days.</p><p></p><p>Hopefully, I put enough info in the DietyInfo file to let you know how to tweak it. Right now it doesn't do any checking for validity, so if you don't follow the format, it'll probably crash. That's one of those "I'll do it before I really release it" things ... Also there is another thread in this forum about that DietyInfo file you can look at for more info on it.</p><p></p><p>As for the power center's being properly integrated into the other info, I plan to do that. The national info will influence what random power centers are created and how wealthy the town is. Then the power centers need to be reflected in the appropriate other listings if any, etc...</p><p></p><p>Manual entry for town pop? I can see it making a difference for a thorp or hamlet, but a metropolis? It's no big deal to do, it just seems like a pretty minor issue for larger towns. Will anyone really care or miss the extra 431 people in a town of 160k? The alignment request seems like it might be more useful of a feature for people who want unusual alignment distributions. I'll see about these things.</p><p></p><p>Remember, the output of this program will be a text file (or maybe some other format like rtf). That way you can edit it after creation and before you print it.</p><p></p><p>The info that is in the summary screen is really just an example of how the screen will look when done. That's to get feedback on the user interface for usability purposes. Obviously a lot more will be going into that TreeView control before it's done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Walter</p></blockquote><p></p>
[QUOTE="towngen, post: 117628, member: 1528"] Thanks for the compliments. The gods in the FRCS section is just a cut&paste of the standard pantheon because I'm too lazy to type all that stuff in right now. I'll get around to it one of these days. Hopefully, I put enough info in the DietyInfo file to let you know how to tweak it. Right now it doesn't do any checking for validity, so if you don't follow the format, it'll probably crash. That's one of those "I'll do it before I really release it" things ... Also there is another thread in this forum about that DietyInfo file you can look at for more info on it. As for the power center's being properly integrated into the other info, I plan to do that. The national info will influence what random power centers are created and how wealthy the town is. Then the power centers need to be reflected in the appropriate other listings if any, etc... Manual entry for town pop? I can see it making a difference for a thorp or hamlet, but a metropolis? It's no big deal to do, it just seems like a pretty minor issue for larger towns. Will anyone really care or miss the extra 431 people in a town of 160k? The alignment request seems like it might be more useful of a feature for people who want unusual alignment distributions. I'll see about these things. Remember, the output of this program will be a text file (or maybe some other format like rtf). That way you can edit it after creation and before you print it. The info that is in the summary screen is really just an example of how the screen will look when done. That's to get feedback on the user interface for usability purposes. Obviously a lot more will be going into that TreeView control before it's done. :) Walter [/QUOTE]
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