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Town Generator - Final(?) GUI only Beta 0.22
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<blockquote data-quote="towngen" data-source="post: 117976" data-attributes="member: 1528"><p>I got an email from someone that said they had this error and replied to them. But for everyones benefit I'll repeat what I put in that email.</p><p></p><p>Which file did it say was not found? Do you have the VB runtime dll installed. It is available from microsoft's website and from download.com.</p><p></p><p>Did you unzip all 3 files into the same directory?</p><p></p><p>It's possible that you are missing a neceaary ActiveX control. Most windows computers will already have the standard controls I am using. I'm developing the program on Win98. So if it complains that it is missing a file, email me what file it is missing and I'll try to help you.</p><p></p><p></p><p>As for the town population thing, it's no big deal one way or the other really. The larger the town, the bigger the difference between 'ticks' on the slider. In small towns you have a resolution of 1 person per tick, and for big towns it goes up significantly. I hope I didn't sound irritated in my response. I really do appreciate all input. Thanks again for sharing your thoughts!</p><p></p><p></p><p>Does anyone have any problems with screens being confusing or difficult to figure out what to do on each screen?</p><p></p><p>Do the instructions make sense? Did anyone even read those?</p><p></p><p>Is anything confusing or irritating about how it works?</p><p></p><p>I'm trying to make sure the software ergonomics are reasonable. My goal right now was to create a simple step-by-step user interface that requires little to no learning curve. It would be ideal if it was well enough laid out that you never even have to look at the instructions. There is A LOT of options and presenting those options in a an intelligent, friendly, simple and intuitive manner was the first goal.</p><p></p><p>The second goal of these beta releases was to make sure there are enough options to satisfy most peoples needs to create relatively standard towns. If you want to point and click create a KoaToa/Drow cavern complex, this is the wrong software to use. If you need the contents of that town which is just a dot and a name in the campaign setting, the party unexpectedly decided to go there, and the DM is now in panic preparation mode ... THAT is what this is really for.</p><p></p><p>Has anyone ever seen the movie the 13th floor? Remember when that guy drove to the end of the world and saw nothing but grid squares? That actaully happens occasionally when I am DM'ing a game (exactly as shown in the movie). They decide to go somewhere I didn't expect, and poof ... I have no idea what to tell them. 15 years ago it wasn't a problem, I made it up on the fly. Now I'm running into a mental brick wall. Thus ... this program. So far, no player has actually tried to keep going into the grid squares ... I keep telling myself it's job stress not old age ... </p><p></p><p>Walter</p></blockquote><p></p>
[QUOTE="towngen, post: 117976, member: 1528"] I got an email from someone that said they had this error and replied to them. But for everyones benefit I'll repeat what I put in that email. Which file did it say was not found? Do you have the VB runtime dll installed. It is available from microsoft's website and from download.com. Did you unzip all 3 files into the same directory? It's possible that you are missing a neceaary ActiveX control. Most windows computers will already have the standard controls I am using. I'm developing the program on Win98. So if it complains that it is missing a file, email me what file it is missing and I'll try to help you. As for the town population thing, it's no big deal one way or the other really. The larger the town, the bigger the difference between 'ticks' on the slider. In small towns you have a resolution of 1 person per tick, and for big towns it goes up significantly. I hope I didn't sound irritated in my response. I really do appreciate all input. Thanks again for sharing your thoughts! Does anyone have any problems with screens being confusing or difficult to figure out what to do on each screen? Do the instructions make sense? Did anyone even read those? Is anything confusing or irritating about how it works? I'm trying to make sure the software ergonomics are reasonable. My goal right now was to create a simple step-by-step user interface that requires little to no learning curve. It would be ideal if it was well enough laid out that you never even have to look at the instructions. There is A LOT of options and presenting those options in a an intelligent, friendly, simple and intuitive manner was the first goal. The second goal of these beta releases was to make sure there are enough options to satisfy most peoples needs to create relatively standard towns. If you want to point and click create a KoaToa/Drow cavern complex, this is the wrong software to use. If you need the contents of that town which is just a dot and a name in the campaign setting, the party unexpectedly decided to go there, and the DM is now in panic preparation mode ... THAT is what this is really for. Has anyone ever seen the movie the 13th floor? Remember when that guy drove to the end of the world and saw nothing but grid squares? That actaully happens occasionally when I am DM'ing a game (exactly as shown in the movie). They decide to go somewhere I didn't expect, and poof ... I have no idea what to tell them. 15 years ago it wasn't a problem, I made it up on the fly. Now I'm running into a mental brick wall. Thus ... this program. So far, no player has actually tried to keep going into the grid squares ... I keep telling myself it's job stress not old age ... Walter [/QUOTE]
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