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Town Maps from my Completed Campaign
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<blockquote data-quote="EchoVoyage" data-source="post: 9531891" data-attributes="member: 7048195"><p>Amazing work. How long did it take you to create this piece? I’m especially intrigued by the "House of Silver Smiles" and the role it plays in the city. Does it serve as a major plot point in your campaign, or is it more of a side attraction for characters to explore? Also, does it include any games that influence the characters and the story's twists? I saw someone on another forum create something similar, but it seemed quite complex as it required not only a solid grasp of mathematical principles but also a deep understanding of gambling mechanics. He ended up watching a few MIT math lectures and reading about gambling games on sites <a href="https://somagyarkaszino.com/kaszino-velemenyek/mostbet-kaszino/" target="_blank">like this one</a>. In the end, he implemented simpler games like dice-based betting and card matching, which could still create tension and reward characters with in-game bonuses or risks. It added an extra layer of immersion without overwhelming the players. I’d be curious to know how you’ve balanced complexity and fun in your version!</p></blockquote><p></p>
[QUOTE="EchoVoyage, post: 9531891, member: 7048195"] Amazing work. How long did it take you to create this piece? I’m especially intrigued by the "House of Silver Smiles" and the role it plays in the city. Does it serve as a major plot point in your campaign, or is it more of a side attraction for characters to explore? Also, does it include any games that influence the characters and the story's twists? I saw someone on another forum create something similar, but it seemed quite complex as it required not only a solid grasp of mathematical principles but also a deep understanding of gambling mechanics. He ended up watching a few MIT math lectures and reading about gambling games on sites [URL='https://somagyarkaszino.com/kaszino-velemenyek/mostbet-kaszino/']like this one[/URL]. In the end, he implemented simpler games like dice-based betting and card matching, which could still create tension and reward characters with in-game bonuses or risks. It added an extra layer of immersion without overwhelming the players. I’d be curious to know how you’ve balanced complexity and fun in your version! [/QUOTE]
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