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<blockquote data-quote="Thomas Shey" data-source="post: 8706512" data-attributes="member: 7026617"><p>No, I still don't think you are quite getting it. Its entirely possible for people to encounter things <em>all the time</em> other people rare or never see. That can happen for any number of reasons, some just because probability is going to sometimes throw extreme results.</p><p></p><p></p><p></p><p>More accurately, its not that persuasive <em>in your experience</em>. (Not that the idea that people who constantly hit things that other people don't shouldn't look and see if there's some problem at their end, but sometimes<em> there really isn't</em>.)</p><p></p><p>Edit: Just to make it clear, I'm not saying other things can't be in play; two that easily come to mind are scar tissue (which GMs might think they're immune to but aren't) making them project on current players things that past players did, and GMs confusing players who just happen to want different things than the GM is offering (and maybe the other players want) with misbehavior.</p><p></p><p>But I've absolutely seen people who someone seem to be magnets for problem people as players, and nothing I knew about them as people or GMs suggested anything they were doing to produce it. It was just a combination of limited options in player pool and bad luck.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8706512, member: 7026617"] No, I still don't think you are quite getting it. Its entirely possible for people to encounter things [I]all the time[/I] other people rare or never see. That can happen for any number of reasons, some just because probability is going to sometimes throw extreme results. More accurately, its not that persuasive [I]in your experience[/I]. (Not that the idea that people who constantly hit things that other people don't shouldn't look and see if there's some problem at their end, but sometimes[I] there really isn't[/I].) Edit: Just to make it clear, I'm not saying other things can't be in play; two that easily come to mind are scar tissue (which GMs might think they're immune to but aren't) making them project on current players things that past players did, and GMs confusing players who just happen to want different things than the GM is offering (and maybe the other players want) with misbehavior. But I've absolutely seen people who someone seem to be magnets for problem people as players, and nothing I knew about them as people or GMs suggested anything they were doing to produce it. It was just a combination of limited options in player pool and bad luck. [/QUOTE]
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