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<blockquote data-quote="James Gasik" data-source="post: 8711023" data-attributes="member: 6877472"><p>Basically, he had fallen into a trap that a lot of DM's I knew in the 4e era had, and, to be fair, some adventure writers as well. Because 4e has Skill Challenges, there was a sense that you "had" to have Skill Challenges in an adventure. And while there were good Skill Challenges, there were also questionable ones (IMO, at least).</p><p></p><p>I fell into this trap as well a few times without realizing it. I would be converting an old Dragon magazine adventure for my group, or even just an "old school" style adventure out of whole cloth, when I'd pause and realize "oh, I don't have a Skill Challenge!". </p><p></p><p>Thus, rather than organically making it as part of the adventure, I would be adding it after the fact, and sometimes, this turned out to be rather clunky as a result.</p><p></p><p>I never stopped using them, and, in fact, I tried to get creative with them (there was an adventure where this portside town was being attacked by aquatic creatures- I had like 4 actual encounters, and then between them, I had a running Skill Challenge to represent the mass battle, and the total number of successes would determine the fate of the town. Of course, I underestimated my party, and they got the "golden ending", lol, since they didn't fail any checks, which, in retrospect, made me wonder why I had bothered!), but I no longer felt like I "needed" them, and that made my sessions run more smoothly.</p><p></p><p>Of course, when I decided to run White Plume Mountain, that's when I realized it was a bad fit for 4e- most of the exploration challenges weren't really an issue for my group, even my attempt to buff a lot of the encounters fell flat, and even when I explained the mechanics of the giant crab fight, they decided to go full strength against the crab and not care about bursting it's bubble- and sure enough, they won, despite the damage of the boiling water!</p><p></p><p>I threw in the towel after the Sir Bluto fight, where I realized I was going to need to go back to the drawing board on the whole adventure.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8711023, member: 6877472"] Basically, he had fallen into a trap that a lot of DM's I knew in the 4e era had, and, to be fair, some adventure writers as well. Because 4e has Skill Challenges, there was a sense that you "had" to have Skill Challenges in an adventure. And while there were good Skill Challenges, there were also questionable ones (IMO, at least). I fell into this trap as well a few times without realizing it. I would be converting an old Dragon magazine adventure for my group, or even just an "old school" style adventure out of whole cloth, when I'd pause and realize "oh, I don't have a Skill Challenge!". Thus, rather than organically making it as part of the adventure, I would be adding it after the fact, and sometimes, this turned out to be rather clunky as a result. I never stopped using them, and, in fact, I tried to get creative with them (there was an adventure where this portside town was being attacked by aquatic creatures- I had like 4 actual encounters, and then between them, I had a running Skill Challenge to represent the mass battle, and the total number of successes would determine the fate of the town. Of course, I underestimated my party, and they got the "golden ending", lol, since they didn't fail any checks, which, in retrospect, made me wonder why I had bothered!), but I no longer felt like I "needed" them, and that made my sessions run more smoothly. Of course, when I decided to run White Plume Mountain, that's when I realized it was a bad fit for 4e- most of the exploration challenges weren't really an issue for my group, even my attempt to buff a lot of the encounters fell flat, and even when I explained the mechanics of the giant crab fight, they decided to go full strength against the crab and not care about bursting it's bubble- and sure enough, they won, despite the damage of the boiling water! I threw in the towel after the Sir Bluto fight, where I realized I was going to need to go back to the drawing board on the whole adventure. [/QUOTE]
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