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<blockquote data-quote="Argent Silvermage" data-source="post: 3435983" data-attributes="member: 4322"><p>I'm really into the "toys" Glyf has and want to expand his interaction with them and thier abilities beyond the Improved Homunculus feat.</p><p></p><p>The way I see it He's taking Create Construct at 8th level and will recieve another feat at 9th. I would like to create a PRC that keeps his Artificer infusions increasing but gives him less craft abilities and more abilities that bolster his toys. </p><p>I'm almost seeing a type of Marshal class abilities that only effect constructs.</p><p></p><p>DIAMONDSHARD GLYPHANDAR</p><p> Illumian, 7th-Level Artificer</p><p> Medium Humanoid (Human)</p><p>Hit Dice: 7d6+7 (35 hp) [-0]</p><p>Initiative: +1</p><p>Speed: Base speed 30 ft.</p><p>Armor Class: 19 (+5 Mithril chain, +2 Light shield, +1 Dex), touch 12, flat-footed 18</p><p>Base Attack/Grapple: +5/+6</p><p>Attack: MW Club +6 melee (1d6+2/20/x2) or MW Light Crossbow +6 ranged (1d8+1/19-20/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Illumian traits</p><p>Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance</p><p>Saves: Fort +3, Ref +3, Will +7*</p><p>Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 15</p><p>Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 21</p><p>Skills: Listen +1, Spot +1, Search +8, Knowledge Arcana +9, Knowledge Planes +9, Disable Device +11, Use Magic Device +18, Spellcraft +9, Knowledge Engineering +14, Craft: Alchemy +12, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +6, Ride (cc) +2 </p><p>Class Traits: Artificer Knowledge +9, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Craft Wand, Legendary Artisan, Retain Essence, Metamagic Spell Trigger and Scribe Scroll.</p><p>Languages: Common, Illumian, Gnome, Infernal, Abyssal and Draconic.</p><p>Feats: Skill Focus UMD, Improved Homunculus, Enhanced Power Sigils.</p><p>Infusions per day: 1st: 4, 2nd: 4 3rd: 2</p><p>Craft Reserve: 200 (Used: 300) given a 100 point bonus at 7th level.</p><p>Alignment: Lawful Good </p><p>Experience: 23,767 (3/30/07) (Used Artificing -726)</p><p></p><p></p><p>He has 3 Homunculi at the moment.</p><p>An Iron defender (5 hit die with a sonic attack added to his bite next hit die he will have wings)</p><p>A Packmate and a Dedicated Wright.</p><p></p><p>I'm working on another Iron defender that is designed for aquatic use, and am Arbalester.</p><p>I'm also thinking of making a Griffon Effigy.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3435983, member: 4322"] I'm really into the "toys" Glyf has and want to expand his interaction with them and thier abilities beyond the Improved Homunculus feat. The way I see it He's taking Create Construct at 8th level and will recieve another feat at 9th. I would like to create a PRC that keeps his Artificer infusions increasing but gives him less craft abilities and more abilities that bolster his toys. I'm almost seeing a type of Marshal class abilities that only effect constructs. DIAMONDSHARD GLYPHANDAR Illumian, 7th-Level Artificer Medium Humanoid (Human) Hit Dice: 7d6+7 (35 hp) [-0] Initiative: +1 Speed: Base speed 30 ft. Armor Class: 19 (+5 Mithril chain, +2 Light shield, +1 Dex), touch 12, flat-footed 18 Base Attack/Grapple: +5/+6 Attack: MW Club +6 melee (1d6+2/20/x2) or MW Light Crossbow +6 ranged (1d8+1/19-20/x2) Space/Reach: 5 ft./5 ft. Special Attacks: Illumian traits Special Qualities: Final Utterance, Power Sigils (Vaul and Naen), Glyphic Resonance Saves: Fort +3, Ref +3, Will +7* Abilities: Str 12, Dex 12, Con 12, Int 14, Wis 12, Cha 15 Encumbrance: Light: 43, Medium: 86, Heavy: 130. Current: 21 Skills: Listen +1, Spot +1, Search +8, Knowledge Arcana +9, Knowledge Planes +9, Disable Device +11, Use Magic Device +18, Spellcraft +9, Knowledge Engineering +14, Craft: Alchemy +12, Craft: Sculpting +7, Craft: Gem Cutting +6, Craft: Pottery +6, Craft: Metalworking +7, Handle Animal (cc) +6, Ride (cc) +2 Class Traits: Artificer Knowledge +9, Artisan Bonus, Disable Trap, Item Creation, Brew Potions, Craft Magical Arms and Armor, Craft Wondrous Items, Craft Homunculus, Craft Wand, Legendary Artisan, Retain Essence, Metamagic Spell Trigger and Scribe Scroll. Languages: Common, Illumian, Gnome, Infernal, Abyssal and Draconic. Feats: Skill Focus UMD, Improved Homunculus, Enhanced Power Sigils. Infusions per day: 1st: 4, 2nd: 4 3rd: 2 Craft Reserve: 200 (Used: 300) given a 100 point bonus at 7th level. Alignment: Lawful Good Experience: 23,767 (3/30/07) (Used Artificing -726) He has 3 Homunculi at the moment. An Iron defender (5 hit die with a sonic attack added to his bite next hit die he will have wings) A Packmate and a Dedicated Wright. I'm working on another Iron defender that is designed for aquatic use, and am Arbalester. I'm also thinking of making a Griffon Effigy. [/QUOTE]
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