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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Toying with initiative - phased and segments
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<blockquote data-quote="Bri" data-source="post: 9705269" data-attributes="member: 7053278"><p>There's something to be said for a simple game of go round the table.... But here's my take.</p><p></p><p>1-Sneak Attacks. Most Intelligent first order.</p><p></p><p>2-Moving Declaration. Anyone who wants to move must declare they are doing so, and how fast they will run. They do NOT declare where to yet.</p><p></p><p>3-Caster Declaration. Anyone casting in round must declare what spell, but not target. Most Intelligent last order.</p><p></p><p>4-Melee Attacks. Longest weapon first order. Settles rogue always wants last, tank wants first problem. 2 handed usually goes first. Rogue dagger usually last.</p><p></p><p>5-Range Attacks. Longest range last order.</p><p></p><p>6-Spell Attacks. Most Intelligent first order.</p><p></p><p>7-Assaults Declared. Possible for one that has multiple attacks to move then attack. Each step reduces attacks by one. Example, a fighter with 4 attacks can attack 4 times or move 1 and attack 3 times, or move 2 and attack 2 times, or move 3 and attack 1 time. Strongest first order.</p><p></p><p>8-Moves. Highest Dex first order.</p><p></p><p>End of Round </p><p></p><p>Advantage that the order of things is kinda constant but players can change it up by changing weapons etc.</p></blockquote><p></p>
[QUOTE="Bri, post: 9705269, member: 7053278"] There's something to be said for a simple game of go round the table.... But here's my take. 1-Sneak Attacks. Most Intelligent first order. 2-Moving Declaration. Anyone who wants to move must declare they are doing so, and how fast they will run. They do NOT declare where to yet. 3-Caster Declaration. Anyone casting in round must declare what spell, but not target. Most Intelligent last order. 4-Melee Attacks. Longest weapon first order. Settles rogue always wants last, tank wants first problem. 2 handed usually goes first. Rogue dagger usually last. 5-Range Attacks. Longest range last order. 6-Spell Attacks. Most Intelligent first order. 7-Assaults Declared. Possible for one that has multiple attacks to move then attack. Each step reduces attacks by one. Example, a fighter with 4 attacks can attack 4 times or move 1 and attack 3 times, or move 2 and attack 2 times, or move 3 and attack 1 time. Strongest first order. 8-Moves. Highest Dex first order. End of Round Advantage that the order of things is kinda constant but players can change it up by changing weapons etc. [/QUOTE]
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