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<blockquote data-quote="FoxWander" data-source="post: 77401" data-attributes="member: 1356"><p>OK, I tried this in the general discussion forum but it didn't get much attention. Maybe you guys will be more interested and actually share some ideas.</p><p></p><p>This was originally posted as "Ideas to stock the "Sharper Image" of Adventuring Gear stores." Things like gimmicked mundane items, alchemical items and accessories, enspelled items and psuedo high-tech semi-magical gadgets. Think of James Bond's Q but with magic. Here are some examples that I've come up with throughout my gaming career to get you going. Warning: these range from the simple to high weirdness... </p><p></p><p>- A collapsible 10' pole </p><p>- Attachments for said pole like mechanical fingers, mirror holders, continual flame plugs, saw/knife blades, mouse cages (for safe "testing" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p>- Tanglefoot bag launchers </p><p>- Continual flame lanterns </p><p>- 'Continual light' stones in clay jars (As light bombs vs. drow and other easily blinded foes?! At least back when it was called 'continual light' and was VERY bright as opposed to just a flame now.) </p><p>- Glass jars of green slime or rot grubs</p><p>- Alchemists Fire projectors (Its the squirt gun from HELL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p>- The Auto-Ram - Put a permanent Shrink Item on a portable battering ram, spike it shrunken before the door, then unshrink it. WHAM! No more door. We've house ruled that it adds a +20 to open door checks) </p><p>- The Cure Light potion CamelBack - A 1/2 gallon wineskin with a long flexible hose. Sure it costs 3200 gp for 64 potions and a wand would be a heck of alot cheaper, but fighters can't use wands. </p><p></p><p></p><p>And now the weirdness, which are basically ways to use Shrink Item (SI) and the Attune Gem feat: </p><p></p><p>- "Can I get some back up", SI (cloth) skeletons tied to a Spell Gem with 'Animate dead'. Attach it to a arrow/bolt/bullet for some long distance chaos </p><p></p><p>- "Spell Resist this!", SI some chains and large size tanglefoot bags to Spell Gem with 'Bind', attach to your missile of choice. Its a web spell for high SR foes. </p><p></p><p>- "I love the smell of napalm in the morning", this is a little more complicated. Create a 'grenade' with a weighted bottom so it always lands right side up. Give it a hollow center with six holes to the top at about a 45 degree angle. In the center put several gallons of SI'd oil and then plug the holes with SI'd alchemist's fire. A magic mouth that goes off 1 round after the thrower says "Bombs away" (or whatever) says the command to unshrink the oil. The high pressure of the expanding oil shoots the plugs out and covers the surrounding area with oil, then the SI'd plugs land and unshrink also, burning anyone nearby and igniting the oil. Its a pocket firestorm! </p><p></p><p></p><p>Bonus question- what kind of defense can you think of against DM's who want to hit you with Dispel Magic and make all your Shrink Item gadgets explode like the 4th of July? I've thought of three. </p><p>1) Spell Gems with Dispel Magic triggered by Dispel Magic for automatic counterspelling. </p><p>2)Enchant the container you carry them all in with the MoF's Spellblade enchantment vs. Dispel Magic. </p><p>3)Carry them all in a Bag of Holding, since the Rope Trick description makes it clear that spell FX cannot cross extra-dimensional barriers, your gadgets would be safe from Dispel Magic, though it would deactivate the bag for a time. This would also save you from Anti-Magic Fields.</p><p></p><p>BTW, my DM doesn't let me play the character who came up with those last three anymore. Especially after I thought up those defenses against Dispel Magic making me the ammo dump with a match tossed in. </p><p></p><p>Also, I'm not actually going to make a store that sells all this madness in my campaign world. What am I - INSANE!!?!! No, my players are quite devious enough with out my help. I'm just looking for ideas. Mainly for my Gnome rogue/wizard gadgeteer. I love the look of worry/terror on my DM's face when my character says- "Wait, I've got an idea!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Anyway, now let me hear YOUR ideas!</p></blockquote><p></p>
[QUOTE="FoxWander, post: 77401, member: 1356"] OK, I tried this in the general discussion forum but it didn't get much attention. Maybe you guys will be more interested and actually share some ideas. This was originally posted as "Ideas to stock the "Sharper Image" of Adventuring Gear stores." Things like gimmicked mundane items, alchemical items and accessories, enspelled items and psuedo high-tech semi-magical gadgets. Think of James Bond's Q but with magic. Here are some examples that I've come up with throughout my gaming career to get you going. Warning: these range from the simple to high weirdness... - A collapsible 10' pole - Attachments for said pole like mechanical fingers, mirror holders, continual flame plugs, saw/knife blades, mouse cages (for safe "testing" ;) ) - Tanglefoot bag launchers - Continual flame lanterns - 'Continual light' stones in clay jars (As light bombs vs. drow and other easily blinded foes?! At least back when it was called 'continual light' and was VERY bright as opposed to just a flame now.) - Glass jars of green slime or rot grubs - Alchemists Fire projectors (Its the squirt gun from HELL! :D ) - The Auto-Ram - Put a permanent Shrink Item on a portable battering ram, spike it shrunken before the door, then unshrink it. WHAM! No more door. We've house ruled that it adds a +20 to open door checks) - The Cure Light potion CamelBack - A 1/2 gallon wineskin with a long flexible hose. Sure it costs 3200 gp for 64 potions and a wand would be a heck of alot cheaper, but fighters can't use wands. And now the weirdness, which are basically ways to use Shrink Item (SI) and the Attune Gem feat: - "Can I get some back up", SI (cloth) skeletons tied to a Spell Gem with 'Animate dead'. Attach it to a arrow/bolt/bullet for some long distance chaos - "Spell Resist this!", SI some chains and large size tanglefoot bags to Spell Gem with 'Bind', attach to your missile of choice. Its a web spell for high SR foes. - "I love the smell of napalm in the morning", this is a little more complicated. Create a 'grenade' with a weighted bottom so it always lands right side up. Give it a hollow center with six holes to the top at about a 45 degree angle. In the center put several gallons of SI'd oil and then plug the holes with SI'd alchemist's fire. A magic mouth that goes off 1 round after the thrower says "Bombs away" (or whatever) says the command to unshrink the oil. The high pressure of the expanding oil shoots the plugs out and covers the surrounding area with oil, then the SI'd plugs land and unshrink also, burning anyone nearby and igniting the oil. Its a pocket firestorm! Bonus question- what kind of defense can you think of against DM's who want to hit you with Dispel Magic and make all your Shrink Item gadgets explode like the 4th of July? I've thought of three. 1) Spell Gems with Dispel Magic triggered by Dispel Magic for automatic counterspelling. 2)Enchant the container you carry them all in with the MoF's Spellblade enchantment vs. Dispel Magic. 3)Carry them all in a Bag of Holding, since the Rope Trick description makes it clear that spell FX cannot cross extra-dimensional barriers, your gadgets would be safe from Dispel Magic, though it would deactivate the bag for a time. This would also save you from Anti-Magic Fields. BTW, my DM doesn't let me play the character who came up with those last three anymore. Especially after I thought up those defenses against Dispel Magic making me the ammo dump with a match tossed in. Also, I'm not actually going to make a store that sells all this madness in my campaign world. What am I - INSANE!!?!! No, my players are quite devious enough with out my help. I'm just looking for ideas. Mainly for my Gnome rogue/wizard gadgeteer. I love the look of worry/terror on my DM's face when my character says- "Wait, I've got an idea!" :cool: Anyway, now let me hear YOUR ideas! [/QUOTE]
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